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  Pacman  (Read 2260 times)
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Offline ursteiner

Junior Devvie


Projects: 4



« Posted 2013-08-02 13:40:44 »

I made my own Pacman. Pathfinding is done with A*.



Here you can get the jar-file:
http://chmu.bplaced.net/?p=1478

Have fun!  Grin
Offline ra4king

JGO Kernel


Medals: 356
Projects: 3
Exp: 5 years


I'm the King!


« Reply #1 - Posted 2013-08-02 13:46:39 »

Pathfinding? What pathfinding? Good job!

Offline ursteiner

Junior Devvie


Projects: 4



« Reply #2 - Posted 2013-08-02 14:19:31 »

An enemy has to know which way to move to get to Pac. To find these ways I use A*.
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Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #3 - Posted 2013-08-02 16:04:41 »

http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#CH4_Blinky
>Each ghost moves differently. Inky uses current tile, Pinky goes for a tile 4 away from the pac, etc.
Offline Drenius
« Reply #4 - Posted 2013-08-02 18:18:24 »

Finally another Pacman clone!^^
But good work!
Maybe the figures must not move field by field, but thats your decision.
Offline Mads

JGO Ninja


Medals: 26
Projects: 3
Exp: 6 years


One for all!


« Reply #5 - Posted 2013-10-07 10:01:13 »

Position interpoliation would greatly improve the feel of this.  Smiley

Offline xsvenson
« Reply #6 - Posted 2013-10-07 12:20:18 »

http://home.comcast.net/~jpittman2/pacman/pacmandossier.html#CH4_Blinky
>Each ghost moves differently. Inky uses current tile, Pinky goes for a tile 4 away from the pac, etc.

This was very interesting read.

“The First Rule of Program Optimization: Don't do it. The Second Rule of Program Optimization (for experts only!): Don't do it yet.” - Michael A. Jackson
Online Jimmt
« League of Dukes »

JGO Kernel


Medals: 139
Projects: 4
Exp: 3 years



« Reply #7 - Posted 2013-10-07 16:29:39 »

Yeah, the ai is a lot more complex than it seems.
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