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  LibGDX - Can I render spritebatch using perspective camera ?  (Read 583 times)
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Offline pist21

Innocent Bystander





« Posted 2013-08-02 06:27:25 »

can I use perspective camera to render my sprite batch?

I am following this and loading simple png square images.
https://code.google.com/p/libgdx/wiki/SimpleApp

all my sprites(those loaded with same texture) look the same size, but I want the camera to be placed at bottom of screen at some positive height, so those sprite which are positioned near top of the screen look smaller. So its right now looking like the one on the left, but I want it to look like the one on the right.

Offline sirkarpfen

Junior Member


Medals: 2
Exp: 2 years



« Reply #1 - Posted 2013-08-02 07:39:55 »

This could be the solution to your problem Smiley: click me

Long story short, SpriteBatch allways uses an OrthogonalPerspective internally. If you want a Perspective View you have to pass the camera a new custom view matrix (for an example look up the link i posted Smiley). Maybe you should also look up the DecalBatch class, wich is specially designed to add Sprites to a 3D space Smiley.
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