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  Which would be better...  (Read 785 times)
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Offline tyeeeee1
« Posted 2013-07-31 05:54:22 »


I just had a thought after checking out a few new threads around here and I wasn't sure what to search for to find an answer to this question so... When creating a simple interface for a game such as the one being used here ( ) would it be better to create the interface as image files and then load/render them on the screen or draw it out using math and a few g.drawLine()'s or whatever the proper statement is.
Offline Troncoso

JGO Coder

Medals: 20

« Reply #1 - Posted 2013-07-31 07:17:15 »

Images. Especially with something that simple. There would be no real gain from drawing them directly outside of a slightly smaller executable. But really, with a UI that is such low res and has such few colors, the images would be quite small.

I guess if you just wrote a function/method that you could send in a couple parameters to give you any size/shape container, then I suppose drawing them yourself wouldn't be so bad as it would be easier to hold the theme for all your components without having to create a separate image for each.

I don't really know how all that is done, though. I just use images.
Offline Herjan
« Reply #2 - Posted 2013-07-31 07:56:26 »

I would do it the same as in a 'complicated' game... Math, math, image there, image there, text here.. So it looks good on all screen sizes and you can easily expand it with new fruit types, etc.
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