Java-Gaming.org    
Featured games (79)
games approved by the League of Dukes
Games in Showcase (477)
Games in Android Showcase (109)
games submitted by our members
Games in WIP (536)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Can I use a Touchpad without using a stage?  (Read 542 times)
0 Members and 1 Guest are viewing this topic.
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Posted 2013-07-30 23:14:07 »

Hi again!
So I'm currently trying to make a touchpad into my game. Im using Libgdx and I noticed that Libgdx offers a Touchpad widget, but its only for Stage2D Sad So my question is if you can still use it outside of Stage2D or if there is any other library out there that offers the same? Smiley
Offline davedes
« Reply #1 - Posted 2013-07-31 02:39:12 »

Why don't you just use stage? You can use stage alongside SpriteBatch or whatever you are currently using to render. In fact, you can specify the same sprite batch and shaders to Stage, so that no pipeline switches are needed.

Offline Geemili

Senior Member


Medals: 9
Projects: 1
Exp: 2 years


No Games Finished


« Reply #2 - Posted 2013-07-31 03:07:30 »

Yes, you can. To check it, simply use:
1  
2  
3  
Gdx.input.getX(); //Touch x
Gdx.input.getY(); //Touch y
Gdx.input.isTouched(); //If it is touched


This, however, won't give you the right right coordinates. First you have to translate, using something like this:
1  
2  
3  
4  
5  
6  
Camera camera = new Camera();
Vector3.tmp.x = Gdx.input.getX();
Vector3.tmp.y = Gdx.input.getY();
camera.unproject(Vector3.tmp);
float gameX = Vector3.tmp.x;
float gameY = Vector3.tmp.y;


This will give you the correct in game coordinates.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Delta517

Senior Member


Medals: 2
Projects: 1



« Reply #3 - Posted 2013-07-31 13:39:15 »

Okay, thanks Smiley
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

CogWheelz (15 views)
2014-08-01 22:53:16

CogWheelz (15 views)
2014-08-01 22:51:43

CopyableCougar4 (16 views)
2014-08-01 19:37:19

CogWheelz (19 views)
2014-07-30 21:08:39

Riven (27 views)
2014-07-29 18:09:19

Riven (16 views)
2014-07-29 18:08:52

Dwinin (14 views)
2014-07-29 10:59:34

E.R. Fleming (35 views)
2014-07-29 03:07:13

E.R. Fleming (13 views)
2014-07-29 03:06:25

pw (44 views)
2014-07-24 01:59:36
Resources for WIP games
by CogWheelz
2014-08-01 18:20:17

Resources for WIP games
by CogWheelz
2014-08-01 18:19:50

List of Learning Resources
by SilverTiger
2014-07-31 18:29:50

List of Learning Resources
by SilverTiger
2014-07-31 18:26:06

List of Learning Resources
by SilverTiger
2014-07-31 13:54:12

HotSpot Options
by dleskov
2014-07-08 03:59:08

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:58:24

Java and Game Development Tutorials
by SwordsMiner
2014-06-14 00:47:22
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!