Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Looking for a 2D sound framework  (Read 2876 times)
0 Members and 1 Guest are viewing this topic.
Offline P0jahn

Senior Devvie


Projects: 3



« Posted 2013-07-30 17:45:01 »

I am looking for a 2D sound framework for java that can do the following:
- Load wav files.
- Loop sounds, and also possible of setting the looping point(i e where to start when it have ended, for stage music for example).
- Play sounds at a position. For example, if me, the main character is at point 200, 300, and a sound is played at point 6000, 4300, the sound wont be heard(mute) because its to far away, out of range, kinda like real life.
Offline gouessej
« Reply #1 - Posted 2013-07-30 18:08:23 »

Hi

You can use Paul Lamb Sound System. It is quite simple to use both for 2D and 3D, it supports several audio file format including WAV and OGG, it handles spatial sound, it has several backends including one based on JavaSound (in case you don't want to use another third party library), another one based on JOAL (more reliable but you need to deploy GlueGen and JOAL) and a last one based on another Java binding for the OpenAL library.

Offline philfrei
« Reply #2 - Posted 2013-07-30 20:15:51 »

TinySound might handle panning, I can't recall for sure. But you would have to compute the volume rolloff and exact pan values yourself. Same with my own audio engine. I think TinySound has a normal sort of clip-looping function.

Has Paul Lamb implemented a filter-rolloff for distance effects? The quick and dirty way is to just lower the volume for distance, but progressive use of a low-pass filter can enhance the effect.

There are links at the JGO resources page.

"It's after the end of the world! Don't you know that yet?"
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gouessej
« Reply #3 - Posted 2013-08-01 09:34:17 »

Yes, Paul Lamb Sound System supports a fading distance or a rolloff factor with different attenuation models.

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (30 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (51 views)
2014-12-03 16:27:13

CopyableCougar4 (48 views)
2014-11-29 21:32:03

toopeicgaming1999 (115 views)
2014-11-26 15:22:04

toopeicgaming1999 (103 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!