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  [SOLVED]LibGDX - LWJGLApplication  (Read 816 times)
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Offline sugarrushx6

Senior Newbie





« Posted 2013-07-26 00:30:24 »

I've decided to try to learn LibGDX by the docs, and only read a tutorial if necessary.
Long story short, to try to test if LibGDX works, I'm making a simple window. I can't use Eclipse or NetBeans, so I use Crimson Editor.
The program can't run because it threw an exception, stating that it can't find gdx.dll?
What's wrong? If you need more information:

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import ... ApplicationAdapter;
import ... LWJGLApplication;

public class MainWindow extends ApplicationAdapter {
  public MainWindow() {
    new LWJGLApplication(this, 800, 600, false);
  }

  public static void main(String[] args) {
    new MainWindow();
  }
}


Command:javac -cp .;gdx.jar;gdx-backend-lwjgl.jar MainWindow.java
Command:java -cp .;gdx.jar;gdx-backend-lwjgl.jar MainWindow

Thank you!

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« Reply #1 - Posted 2013-07-26 00:32:57 »

By docs, I'm hoping you're including the wiki, because you are going to do a lot of stuff wrong if you're only going by the javadocs (and some of the javadocs are outdated, too).
Offline nexsoftware

Junior Duke


Medals: 9



« Reply #2 - Posted 2013-07-26 04:23:08 »

You need the following jars:

gdx.jar
gdx-natives.jar
gdx-backend-lwjgl.jar
gdx-backend-lwjgl-natives.jar
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Offline Longarmx
« Reply #3 - Posted 2013-07-26 04:53:19 »

You need the following jars:

gdx.jar
gdx-natives.jar
gdx-backend-lwjgl.jar
gdx-backend-lwjgl-natives.jar

Also, if you're just learning, the sources help as well.
gdx-sources.jar
gdx-backend-lwjgl-sources.jar

Make sure to read the wiki to know how to set everything up.

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