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  Slick2D Problems  (Read 685 times)
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Offline Dankworth

Senior Newbie





« Posted 2013-07-25 20:27:53 »

Hello!

I recently began converting my game to LWJGL from Java2D for obvious reasons. About halfway through the conversion I ran into drawing strings. So I switched to Slick2D. Now I have some strange bugs.
A. My images are being resampled! Why?
B. Theres a weird little bug thing over my textboxes/buttons. (these are composed of groupings of images to allow resizability)

Images:
http://cl.ly/image/3T382N1U3O0V How it used to look, LWJGL no slick
http://cl.ly/image/020t2a0G0Y1B How it looks now, with slick

Code:
http://pastebin.java-gaming.org/d6f910d6d63 GUIComponent (background is one, the buttons/textboxes are several of these)
http://pastebin.java-gaming.org/6f91d1d636d Load image function

The render function trickles down to the GUIComponents from my main loop class.

Does anyone know how to fix these issues?
Offline Zhon

Junior Devvie


Medals: 4



« Reply #1 - Posted 2013-07-25 20:31:16 »

Did you use
1  
image.setFilter(Image.FILTER_NEAREST);

On the images so they don't get blurry?

(inb4 try libGDX.)
Offline Dankworth

Senior Newbie





« Reply #2 - Posted 2013-07-25 20:42:39 »

No I did not! Thanks, that worked. But the lines (now not blurry) are still there?

http://cl.ly/image/3I030s2l1c3G
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Offline Zhon

Junior Devvie


Medals: 4



« Reply #3 - Posted 2013-07-25 20:57:49 »

The lines.. sorry, no idea Huh
Offline Dankworth

Senior Newbie





« Reply #4 - Posted 2013-07-25 22:24:45 »

Ok narrowed it down to the fact that im stretching a one pixel wide image across a very big length. (only the "top" and "bottom" images are effected). Any reason why this would be a problem in slick but not in normal lwjgl?

EDIT: Fixed, figured out that because my images weren't in the "power of 2" pixel grid it was doing something strange - simply had to change them from 1x6 to 4x6.
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