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  Slick2D Problems  (Read 917 times)
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Offline Dankworth

Senior Newbie

« Posted 2013-07-25 20:27:53 »


I recently began converting my game to LWJGL from Java2D for obvious reasons. About halfway through the conversion I ran into drawing strings. So I switched to Slick2D. Now I have some strange bugs.
A. My images are being resampled! Why?
B. Theres a weird little bug thing over my textboxes/buttons. (these are composed of groupings of images to allow resizability)

Images: How it used to look, LWJGL no slick How it looks now, with slick

Code: GUIComponent (background is one, the buttons/textboxes are several of these) Load image function

The render function trickles down to the GUIComponents from my main loop class.

Does anyone know how to fix these issues?
Offline Zhon

Junior Devvie

Medals: 4

« Reply #1 - Posted 2013-07-25 20:31:16 »

Did you use

On the images so they don't get blurry?

(inb4 try libGDX.)
Offline Dankworth

Senior Newbie

« Reply #2 - Posted 2013-07-25 20:42:39 »

No I did not! Thanks, that worked. But the lines (now not blurry) are still there?
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Offline Zhon

Junior Devvie

Medals: 4

« Reply #3 - Posted 2013-07-25 20:57:49 »

The lines.. sorry, no idea Huh
Offline Dankworth

Senior Newbie

« Reply #4 - Posted 2013-07-25 22:24:45 »

Ok narrowed it down to the fact that im stretching a one pixel wide image across a very big length. (only the "top" and "bottom" images are effected). Any reason why this would be a problem in slick but not in normal lwjgl?

EDIT: Fixed, figured out that because my images weren't in the "power of 2" pixel grid it was doing something strange - simply had to change them from 1x6 to 4x6.
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