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  Procedural Turn Based Platformer  (Read 2919 times)
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Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2013-07-23 08:59:07 »

At the risk of matching the indie developer meme too closely I've been toying with the idea of a turn based procedurally generated platformer with pixel art:



Just infinite map at the moment but seems to work ok. Would appreciate any and all feedback. It's build with LibGDX so the there's a GWT version here:

https://dl.dropboxusercontent.com/u/1668516/games/plat/index.html

Plans going forward not really sure. Probably going to add:

1) Key/Door type logic
2) Fetch/Carry quests
3) Switches
4) Teleporters
5) More trap types.
6) Fire ball spitters
7) More enemy movement types (chase, pause, etc)

Cheers,

Kev

Offline trollwarrior1
« Reply #1 - Posted 2013-07-23 10:04:46 »

Restarted and some kind of devil like creature always killed me when I restarted.

This is a very interesting idea Smiley
Offline ReBirth
« Reply #2 - Posted 2013-07-23 13:18:06 »

I don't understand the joke, but the game looks nice.

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Offline jonjava
« Reply #3 - Posted 2013-07-23 13:32:10 »

It looks charming and plays quite effortlessly. It's a bit hard to predict what's going to happen if you take an action that's more than 1 step (jumping, falling). I'm a bit unsure but I think, though, that it's a good thing.

Offline dime26

Senior Member


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Projects: 3
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Should traffic wardens be armed?


« Reply #4 - Posted 2013-07-23 13:46:27 »

The graphics as always are great, like the idea but I cannot get on with the turn based movement, messed with my head a little.

That is just my preference though, I spent 10 minutes going between rooms and it was kinda fun, with some puzzles in place where you really have to think about your moves though this could work well.

Thanks for sharing
Online Drenius
« Reply #5 - Posted 2013-07-23 14:06:52 »

A new idea, maybe with a lot of potential and the graphics are good too!
But it's a little bit too slow and maybe falling must not be an own turn.
Offline Herjan
« Reply #6 - Posted 2013-07-23 17:31:41 »

It remembers me on Legends of Yore... Every turn an enemy does something too, I dont like this game to be honest (personal)... But I found a pretty funny bug, if you spawn there can be monsters in that spawn, and you will be stuck there forever, because the monster nor the spawn move Wink

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #7 - Posted 2013-07-23 19:01:15 »

Thanks for the all the feedback folks!

Yep, it's definitely a taste thing - though I'm not sure it really works. It's more of a toy than anything else at the moment.

Updated with Keys/Doors/Gems:

https://dl.dropboxusercontent.com/u/1668516/games/plat/index.html

Cheers,

Kev

Offline Apo
« Reply #8 - Posted 2013-07-23 19:16:09 »

I like the idea.

With some nice puzzle where you have to think what to do next (left or right) it could be a great mix between turn based, puzzle and platform game.
Offline dime26

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Should traffic wardens be armed?


« Reply #9 - Posted 2013-07-23 20:39:05 »

Just needs to be smoother to play or much smaller puzzles I think.
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Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #10 - Posted 2013-07-24 12:42:47 »

Think this one is going back on the think about it some more pile. Need a strategy for generating sufficiently interesting puzzles and I'm combining procedural generation with turn based in this case is a great idea, need too much design in the levels to make them interestingly complex.

Or maybe not... still thinking Smiley

Cheers,

Kev

Offline gongalf
« Reply #11 - Posted 2013-07-25 09:26:38 »

Nice game!

Is there any way to miss a turn or is part of the difficulty?

Offline kevglass

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Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #12 - Posted 2013-07-25 09:32:17 »

Sort of the intention was that you had to keep moving.

Kev

Offline InfiniteCoder

Senior Newbie





« Reply #13 - Posted 2013-07-29 16:58:49 »

I love the art! Very good game
Offline EmanP

Junior Member


Projects: 2
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Satisfaction never guaranteed.


« Reply #14 - Posted 2013-08-15 16:42:22 »

A turn based platformer? That's original alright, but how does it work out?

Signed- EmanP
Offline namrog84

JGO Ninja


Medals: 46
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Keep programming!


« Reply #15 - Posted 2013-08-15 18:48:49 »

is there a way to shoot right now?

"Experience is what you get when you did not get what you wanted"
Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #16 - Posted 2013-08-15 19:04:35 »

Not in this version.

Cheers

Kev

Offline wessles

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Profile picture isn't relevant.


« Reply #17 - Posted 2013-08-15 19:57:11 »

Man, I would love to see your sub-pixel animation in this game!

Offline kevglass

JGO Kernel


Medals: 164
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #18 - Posted 2013-08-16 07:19:27 »

It's all part of the same prototyping session - should drive a real game eventually.

Cheers,

Kev

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