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  LWJGL.  (Read 1573 times)
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Offline joaogl

Junior Member


Medals: 1



« Posted 2013-07-19 09:36:11 »

Hello,

I need to setup the natives for the LWJGL in the code.. How can I do that?
I'm not going to use the LWJGL but the Paulscode SoundSystem needs it so I have to setup the native stuff...
Offline ra4king

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« Reply #1 - Posted 2013-07-20 19:43:22 »

www.lwjgl.com/wiki

Check out the "Setting up LWJGL with ...." links.

Offline wessles

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« Reply #2 - Posted 2013-07-20 20:08:52 »

Easy. If you run eclipse, just right click the project-->Properties-->Java Build Path-->Libraries-->Lwjgl-->Natives
And then set the native to LwjglFolder-->natives-->[Your operating System]. DONE! Must do this with all projects you use lwjgl with.

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Offline trollwarrior1
« Reply #3 - Posted 2013-07-21 10:45:32 »

Easy. If you run eclipse, just right click the project-->Properties-->Java Build Path-->Libraries-->Lwjgl-->Natives
And then set the native to LwjglFolder-->natives-->[Your operating System]. DONE! Must do this with all projects you use lwjgl with.

He asked "in code" not in eclipse.
Offline Mac70
« Reply #4 - Posted 2013-07-21 12:45:26 »

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String system = System.getProperty("os.name");
if (system.contains("Windows")) {
    System.setProperty("org.lwjgl.librarypath", new File("Windows").getAbsolutePath());
}
else if (system.contains("Mac")) {
    System.setProperty("org.lwjgl.librarypath", new File("Mac").getAbsolutePath());
}
else if (system.contains("Linux")) {
    System.setProperty("org.lwjgl.librarypath", new File("Linux").getAbsolutePath());
}
else if (system.contains("Solaris")) {
    System.setProperty("org.lwjgl.librarypath", new File("Solaris").getAbsolutePath());
}


Assuming that you have natives as folders "Windows", "Mac" etc. in program main directory.

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Offline trollwarrior1
« Reply #5 - Posted 2013-07-22 11:12:03 »

Thanks I needed this too. Will try.
Offline gouessej
« Reply #6 - Posted 2013-07-23 13:44:55 »

I'm not going to use the LWJGL but the Paulscode SoundSystem needs it so I have to setup the native stuff...
Paulscode SoundSystem has several backends and one of them uses OpenAL through LWJGL, which is not exactly what you meant. Sorry for this "off topic".

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