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  [LibGDX]TiledMap screen tearing  (Read 1417 times)
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Offline PaidGEEK

Senior Devvie

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« Posted 2013-07-19 07:25:35 »

I found a few similar topics on this problem, but I failed to solve it. When rendering a tiled map using API from libgdx or slick2D there are awful white lines across the screen (if camera moves). I tried constraining camera position to integer values, which works but not for scaling. Pre-rendering to FBO gets rid of some artifacts but map still isn't smooth. Any ideas?

Improvisational programmer.
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