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  [LibGDX] TileAtlas, TileMapRenderer, TiledLoader changes?  (Read 3735 times)
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Offline Otreum

Junior Devvie

Medals: 6

« Posted 2013-07-19 07:05:29 »

I've been trying to go through little steps in using LibGDX lately, following various tutorials, but currently, trying to find a decent tutorial on rendering a tilemap so my player has something to run around on other than a black background.

At the moment, I am following this tutorial:

However I have noticed that TileAtlas, TileMapRenderer and TiledLoader no longer seem to exist.

Upon further investigation, I assume that the following replacements have been made:
TileAtlas -> TextureAtlas
TileMapRenderer -> TiledMapRenderer
TiledLoader -> TmxMapLoader

I am still in the dark as to where to get started on getting myself a visual "game world" as such.
I could perhaps just create a SpriteBatch and just repeat a tile over and over to create a background, but not exactly wanting to go about it that way.

Eventually I aim to work on my own random world generation with multiple steps Tongue

Any help would be appreciated.

Thankyou in advance.

(in the mean time I will continue relentlessly hunting for answers)

According to this link here on the libGDX developer's forum:

TileAtlas is now TiledMapTile.

It also seems that the wiki page for GraphicsTileMaps was updated for the new API.
I guess I will check that out and assume that there are no tutorials for dumbo's like me Tongue
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 167
Projects: 5
Exp: 6 years

« Reply #1 - Posted 2013-07-19 13:22:01 »

TileAtlas doesn't exist at all anymore, TextureAtlas is a completely different thing used like a spritesheet. Pointing
Take a look at the wiki and see how it uses the new maps setup. You don't have to do tiled map packing anymore  Smiley
Offline Otreum

Junior Devvie

Medals: 6

« Reply #2 - Posted 2013-07-19 23:15:27 »


I came across this on youtube to help me out a bit, seems most up to date.

I'm gonna give these tutorials a crack today Smiley
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