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 Hexboard generator / factory  (Read 5378 times) 0 Members and 1 Guest are viewing this topic.
andybennett
 « Posted 2013-07-19 06:52:12 »

Hey all,

Needed a hex board factory / generator for when I hopefully have time to put a game together and have come up with the following...

https://github.com/andybennett/ajbHexBoardFactory

Drenius
 « Reply #1 - Posted 2013-07-19 16:10:33 »

is it just drawing or even calculating hexagons?
andybennett
 « Reply #2 - Posted 2013-07-19 16:37:50 »

is it just drawing or even calculating hexagons?

Calculating then drawing to an image (in this example) you can specify how big you want the board based on "rings" around the center hex. You can see it all at the github link I posted.

Here's some code.

Drenius
 « Reply #3 - Posted 2013-07-19 20:32:37 »

uugh, maybe you should put that into a spoiler or such...
I ment converting a xy coordinate to a hexagon-compatible one and back.
pjt33

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 « Reply #4 - Posted 2013-07-19 21:30:58 »

You seem to have two hexagons labelled 2,2.

Personally I would pick two of the three natural axes, call one x and the other y, and work out which 2 of the 4 vectors (-1,-1), (-1,1), (1,-1), and (1,1) correspond to the third axis.
andybennett
 « Reply #5 - Posted 2013-07-20 02:51:25 »

You seem to have two hexagons labelled 2,2.

Personally I would pick two of the three natural axes, call one x and the other y, and work out which 2 of the 4 vectors (-1,-1), (-1,1), (1,-1), and (1,1) correspond to the third axis.

Good call - funny, but I never noticed that allot of the identifiers are duplicated. needs some more work!
Bob Strawn

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 « Reply #6 - Posted 2013-07-20 20:05:49 »

Superb!  Thank you for sharing!  I have been thinking about doing hex for the longest but keep getting distracted from it.   Looks like you are planning a space game!
andybennett
 « Reply #7 - Posted 2013-07-21 07:32:30 »

Superb!  Thank you for sharing!  I have been thinking about doing hex for the longest but keep getting distracted from it.   Looks like you are planning a space game!

That's the plan if I ever find enough time to put into it.
andybennett
 « Reply #8 - Posted 2013-07-21 07:57:09 »

You seem to have two hexagons labelled 2,2.

Personally I would pick two of the three natural axes, call one x and the other y, and work out which 2 of the 4 vectors (-1,-1), (-1,1), (1,-1), and (1,1) correspond to the third axis.

Good call - funny, but I never noticed that allot of the identifiers are duplicated. needs some more work!

Fixed the issue with the identifiers and checked it in - have update the image and the code blocks.
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