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  Procedural 2d Pixel Vessels / Asteroids / Space Stations  (Read 4537 times)
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Offline Drenius
« Reply #30 - Posted 2014-03-10 12:27:42 »

Quote
If I'm understanding correctly then this is possible as the generation and rendering logic are completely separate - check out the source.

No. These look very organic, if they are grown, living ... as mentioned.
If they were out of metal -default-, they would be less frayed.
Offline andybennett
« Reply #31 - Posted 2014-03-10 13:09:41 »

Quote
If I'm understanding correctly then this is possible as the generation and rendering logic are completely separate - check out the source.

No. These look very organic, if they are grown, living ... as mentioned.
If they were out of metal -default-, they would be less frayed.

gotcha - for the idea I have in mind these fit okay but to make them more structural maybe rather than drawing individual pixels it could draw groups of pixels in recognised shapes squares, rectangles etc
Offline Varkas
« Reply #32 - Posted 2014-03-10 14:12:55 »

I once had a similar idea and made a shooter concept study with procedurally (randomly) generated enemies. I hd three types of enemies, one a bit similarly looking to yours:



The latest version:

http://www.java-gaming.org/topics/procedural-shooter-concept-study/28716/msg/262136/view.html#msg262136

Currently I wonder if the idea can be expanded to 3D, I'd like some procedurally generated enemies for my lates RPG project. Any ideas?

if (error) throw new Brick(); // Blog (german): http://gedankenweber.wordpress.com
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Offline RobinB

JGO Ninja


Medals: 44
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #33 - Posted 2014-03-10 16:03:07 »

Dude, don't hijack this thread Sad
Offline andybennett
« Reply #34 - Posted 2014-03-10 18:22:56 »

Different colours...



and asteroids...

Offline trollwarrior1
« Reply #35 - Posted 2014-03-10 18:27:10 »

Different colours...



and asteroids...



asteroids look more like islands / continents. Really awesome Cheesy
Offline andybennett
« Reply #36 - Posted 2014-03-10 19:17:09 »

and... space stations - needs some work...

Offline tym

Junior Member


Medals: 2
Projects: 2



« Reply #37 - Posted 2014-03-16 22:51:38 »

Awesome stuff! Looks really cool.
Are we allowed to use it in our games? Couldn't find a licence.
Offline andybennett
« Reply #38 - Posted 2014-03-17 11:03:55 »

Awesome stuff! Looks really cool.
Are we allowed to use it in our games? Couldn't find a licence.


Feel free to use - best to fork from git hub as it is being updated quiet frequently at the moment. If you just want the generated end result (image) then I will soon be producing a tool that will make this easy.
Offline kpars

JGO Wizard


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Radirius Software Developer


« Reply #39 - Posted 2014-03-17 12:00:35 »

If you just want the generated end result (image) then I will soon be producing a tool that will make this easy.

Yessss! Grin

I'm planning on making a first person game using this. Excellent Work!

EDIT: I also agree that the asteroids look like certain Countries/Continents Cheesy

- Jev

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Offline andybennett
« Reply #40 - Posted 2014-03-17 18:44:01 »

If you just want the generated end result (image) then I will soon be producing a tool that will make this easy.

Yessss! Grin

I'm planning on making a first person game using this. Excellent Work!

EDIT: I also agree that the asteroids look like certain Countries/Continents Cheesy

- Jev

See my first post in this topic for the asset manager jar file - bit basic at the moment but I will be working on it. Will let you know when I have updated it.
Offline Grunnt

JGO Wizard


Medals: 66
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Complex != complicated


« Reply #41 - Posted 2014-03-18 09:00:42 »

The use of colors really makes these ships look much more lifelike. The colors on the asteroids are a bit overdone IMHO, unless you want to use these colors as markers of ownership.

Offline andybennett
« Reply #42 - Posted 2014-03-18 10:17:22 »

What I originally had in mind was that the different colors represent different resource types - red would be for military purposes, blue for science etc but I am first going in another direction.
Offline andybennett
« Reply #43 - Posted 2014-03-20 18:30:09 »

Asset Manager has been updated - all assets can now be exported as png's or xml

Instructions
Right click > Regenerate (Will randomly create X no of assets based on selected tab - all existing assets on the selected tab will be lost)
Right click on asset > Save as PNG (Will output the selected asset as a PNG (raw un-blurred version and finished version) in the same folder as the jar file)
Right click on asset > Save as XML (Will output the selected asset in XML format)

Double click on an asset to bring up the pixel editor (you can tweak the pixels using left and right clicks)

Asset Manager Jar https://dl.dropboxusercontent.com/u/36532713/Procedural2DPixelAssetsManager/Procedural2DPixelAssetManager.jar


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