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  Drawing a texture and a Quad.  (Read 822 times)
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Offline Bearded Cow

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« Posted 2013-07-11 16:41:36 »

I am trying to load a texture for the player, but in my game I have been using Quads to draw stuff in a sort of random manner.

However when I do draw the texture, or more it seems when I call 'glEnable(GL_TEXTURE_2D);' in my initGL method the rest of the other stuff disappears which is a shame. Do I have to turn everything in to a texture??

Thanks in advanced.

Offline JESTERRRRRR

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« Reply #1 - Posted 2013-07-11 16:58:11 »

Are you doing glEnable(GL_TEXTURE_2D) immediatly before drawing the quad, then disabling it gDisable(blah) imemdiatly afterwords, so GL_TEXTURE_2D is not enabled when you draw the 'other stuff?

Also java2D eh?
Offline Bearded Cow

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« Reply #2 - Posted 2013-07-11 17:25:25 »

Sorry I think I may have miss interpreted the forum name, thought it just meant 2D stuff in java.

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Offline JESTERRRRRR

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« Reply #3 - Posted 2013-07-11 21:54:19 »

are you doing glDisable(GL_TEXTURE_2D) after drawing your quad though?
Offline Bearded Cow

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« Reply #4 - Posted 2013-07-11 22:21:59 »

I wasn't, Thanks for the help!

Most appreciated! Cheesy
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