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  Carubloc  (Read 1727 times)
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Offline kevglass

JGO Kernel


Medals: 169
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Posted 2013-07-10 20:33:31 »

I wrote a quick puzzle game last week that turned out quite well:



It's available on Google Play here:

https://play.google.com/store/apps/details?id=org.newdawn.blocks

It's also available on AppStore here:

https://itunes.apple.com/au/app/carubloc-lite/id668507578?mt=8

Cheers,

Kev

Offline kevglass

JGO Kernel


Medals: 169
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #1 - Posted 2013-07-13 20:33:43 »

Push it out as a web application so anyone should be able to try it:

https://dl.dropboxusercontent.com/u/1668516/games/carubloc/index.html

It's designed for a touch screen, so its pretty hard in a browser.

Cheers,

Kev

Offline dishmoth
« Reply #2 - Posted 2013-07-14 09:54:30 »

I've played the Android version a bit.  It's cute and fun (as usual) but slightly painful to play.  My poor old-man brain struggles to complete the "recognise colour, decide where to put colour, choose which thumb to use, touch screen" loop reliably.  I could play Fruit Corners for hours, but this game falls just the wrong side of complicated for me.

One specific thing:  It might save a little bit of frustration if, when I get a block wrong, the colour doesn't change.  My instinct is to immediately retry to put the block in the right place, but currently that instinct just leads to a cascade of failures.

Also, how about showing the current best time when a level is completed so I know what I'm aiming for?

I was a bit surprised to find that only three levels are playable on the free version.  I guess you're experimenting to find the point at which people are willing to part with their money...?  I'd certainly be interested to know how that works out.

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Offline kevglass

JGO Kernel


Medals: 169
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #3 - Posted 2013-07-14 10:18:03 »

Yep, you caught me, I'm doing a couple of 2-3 day games to test out some theories about the game masses. I'm starting to realise that I know nothing about what makes games really entice so I'm throwing a few things at the wall to see what sticks.

In this case, yep, you get very little extra for paying but could it be that it's just enough? (so far, no)

The game was designed for those super puzzle players that obsess over beating each other at hard things - hence the facebook/twitter integration which I'd normally never do Smiley

As always, feedback appreciated. Changing the colour on failure is a good plan - I'll do that straight away.

Thanks for playing!

Cheers,

Kev

Offline kevglass

JGO Kernel


Medals: 169
Projects: 23
Exp: 18 years


Coder, Trainee Pixel Artist, Game Reviewer


« Reply #4 - Posted 2013-07-14 10:51:37 »

All updated to reflect that change. Thanks again.

Cheers,

Kev

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