Java-Gaming.org    
Featured games (81)
games approved by the League of Dukes
Games in Showcase (498)
Games in Android Showcase (114)
games submitted by our members
Games in WIP (563)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Code snippet that needs reviewing?  (Read 343 times)
0 Members and 1 Guest are viewing this topic.
Offline EliwoodL

Senior Newbie





« Posted 2013-07-10 05:04:31 »

I have a segment of code that's supposed to put floats into a FloatBuffer to create a small voxel; however, whenever I try to render it, it comes out as a flat plane.
Could anyone help me with this?

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
   public float[] voxelVertices(float x, float y, float z) {
      float xx = x * 0.2f, yy = y * 0.2f, zz = z * 0.2f;
      return new float[] {
            //   x,         y,            z
           // Top quad
           xx + 0.1f,      yy + 0.1f,      zz + 0.1f,
            xx - 0.1f,      yy + 0.1f,      zz + 0.1f,
            xx - 0.1f,      yy + 0.1f,      zz - 0.1f,
            xx + 0.1f,      yy + 0.1f,      zz - 0.1f,
            // Bottom quad
           xx + 0.1f,      yy - 0.1f,       zz - 0.1f,
            xx - 0.1f,      yy - 0.1f,      zz - 0.1f,
            xx - 0.1f,      yy - 0.1f,      zz + 0.1f,
            xx + 0.1f,      yy - 0.1f,      zz + 0.1f,
            // Front quad
           xx + 0.1f,      yy + 0.1f,      zz - 0.1f,
            xx - 0.1f,      yy + 0.1f,      zz - 0.1f,
            xx - 0.1f,      yy - 0.1f,      zz - 0.1f,
            xx + 0.1f,      yy - 0.1f,      zz - 0.1f,
            // Back quad
           xx + 0.1f,      yy - 0.1f,       zz + 0.1f,
            xx - 0.1f,      yy - 0.1f,       zz + 0.1f,
            xx - 0.1f,      yy + 0.1f,       zz + 0.1f,
            xx + 0.1f,      yy + 0.1f,       zz + 0.1f,
            // left quad
           xx - 0.1f,      yy + 0.1f,       zz - 0.1f,
            xx - 0.1f,      yy + 0.1f,       zz + 0.1f,
            xx - 0.1f,      yy - 0.1f,      zz + 0.1f,
            xx - 0.1f,      yy - 0.1f,      zz - 0.1f,
            // right quad
           xx + 0.1f,      yy + 0.1f,       zz + 0.1f,
            xx + 0.1f,      yy + 0.1f,      zz - 0.1f,
            xx + 0.1f,      yy - 0.1f,       zz - 0.1f,
            xx + 0.1f,      yy - 0.1f,       zz + 0.1f};
   }
Offline HeroesGraveDev

JGO Kernel


Medals: 253
Projects: 11
Exp: 2 years


┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻


« Reply #1 - Posted 2013-07-10 05:28:14 »

1. Code should go in [.code][/.code] tags. (Ignore the dot)

2. If you haven't rotated your view, that's what it will look like.

Offline SHC
« Reply #2 - Posted 2013-07-10 07:20:17 »

Till he edits his post, I'm posting here his code within the code tags.

1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
23  
24  
25  
26  
27  
28  
29  
30  
31  
32  
33  
34  
35  
36  
37  
38  
39  
40  
41  
42  
43  
44  
public float[] voxelVertices(float x, float y, float z)
{
    float xx = x * 0.2f, yy = y * 0.2f, zz = z * 0.2f;
    return new float[]
    {
        //   x,         y,            z

        // Top quad
       xx + 0.1f, yy + 0.1f, zz + 0.1f,
        xx - 0.1f, yy + 0.1f, zz + 0.1f,
        xx - 0.1f, yy + 0.1f, zz - 0.1f,
        xx + 0.1f, yy + 0.1f, zz - 0.1f,

        // Bottom quad
       xx + 0.1f, yy - 0.1f, zz - 0.1f,
        xx - 0.1f, yy - 0.1f, zz - 0.1f,
        xx - 0.1f, yy - 0.1f, zz + 0.1f,
        xx + 0.1f, yy - 0.1f, zz + 0.1f,

        // Front quad
       xx + 0.1f, yy + 0.1f, zz - 0.1f,
        xx - 0.1f, yy + 0.1f, zz - 0.1f,
        xx - 0.1f, yy - 0.1f, zz - 0.1f,
        xx + 0.1f, yy - 0.1f, zz - 0.1f,

        // Back quad
       xx + 0.1f, yy - 0.1f, zz + 0.1f,
        xx - 0.1f, yy - 0.1f, zz + 0.1f,
        xx - 0.1f, yy + 0.1f, zz + 0.1f,
        xx + 0.1f, yy + 0.1f, zz + 0.1f,

        // left quad
       xx - 0.1f, yy + 0.1f, zz - 0.1f,
        xx - 0.1f, yy + 0.1f, zz + 0.1f,
        xx - 0.1f, yy - 0.1f, zz + 0.1f,
        xx - 0.1f, yy - 0.1f, zz - 0.1f,

        // right quad
       xx + 0.1f, yy + 0.1f, zz + 0.1f,
        xx + 0.1f, yy + 0.1f, zz - 0.1f,
        xx + 0.1f, yy - 0.1f, zz - 0.1f,
        xx + 0.1f, yy - 0.1f, zz + 0.1f
    };
}

Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

BurntPizza (16 views)
2014-09-21 02:42:18

BurntPizza (13 views)
2014-09-21 01:30:30

moogie (13 views)
2014-09-21 00:26:15

UprightPath (24 views)
2014-09-20 20:14:06

BurntPizza (27 views)
2014-09-19 03:14:18

Dwinin (40 views)
2014-09-12 09:08:26

Norakomi (70 views)
2014-09-10 13:57:51

TehJavaDev (96 views)
2014-09-10 06:39:09

Tekkerue (49 views)
2014-09-09 02:24:56

mitcheeb (70 views)
2014-09-08 06:06:29
List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06

List of Learning Resources
by SilverTiger
2014-07-31 11:54:12

HotSpot Options
by dleskov
2014-07-08 01:59:08
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!