Okay so I'm learning libgdx and I'm wondering what would be better, using VBOs or the SpriteBatch thing. I don't really understand VBOs yet but it's within my understanding that it reduces the number of draw calls for an object, right? I really don't know but SpriteBatch is more like regular Java2D stuff and is a lot easier to use. so my question is, if I want to make a 2D game engine (which is my ultamate goal of learning Libgdx) like GameMaker, which should i use? Thanks, sorry for the noob stuff
