No offense taken. I had barely worked with C in the past, and had not realized how horrible it would be for a quick, big project. Luckily now we are both on the same page that C is horrible for quick, big projects. I originally suggested C++ but my friend suggested C and due to my lack of experience with it - this
is all I had done with it - I decided we could try it.
Sadly my friend does not like Java or C# at all. So in the future when working with him I will have to work with C++ or try to will him to try out Java or C#. We are currently rewriting our game in C++ and finishing it for fun, so maybe next year we can plan for it ahead of time, make art ahead of time, and use a good language for the project. Then, we could
actually finish. The whole using of C happened due to a lack of experience - but I have learned from the mistake.
Thanks for pointing out Python with Pygame. I need to look more into that library, as I made a window with it before but it would be cool to look into making a small game with it to test it out. Considering it is Python, it could be extremely
good for making a game quickly.