Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (524)
Games in Android Showcase (127)
games submitted by our members
Games in WIP (592)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Custom fonts  (Read 308 times)
0 Members and 1 Guest are viewing this topic.
Offline ISeeTheTruth

Senior Newbie





« Posted 2013-07-08 02:39:06 »

Okay so I have a .ttf folder for a custom font that I wish to load. How do I import it, then use it in a JLabel? I've sat here and tried over and over and never got it:/
Offline Vladiedoo
« Reply #1 - Posted 2013-07-08 02:58:28 »

Here is how I load a .ttf file.
1  
2  
3  
4  
5  
6  
7  
8  
9  
10  
11  
12  
13  
14  
15  
16  
17  
18  
19  
20  
21  
22  
// Font manager should be replaced with your class name.
   public static Font createFont(String path, float size) {
      try (InputStream is = FontManager.class.getClass().getResourceAsStream(path)) {
         Font font = null;
         try {
            font = Font.createFont(Font.TRUETYPE_FONT, is);
         } catch (FontFormatException | IOException e) {
            e.printStackTrace();
         }
         if (font != null) {
            font = font.deriveFont(size);
         }
         return font;
      } catch (IOException e1) {
         e1.printStackTrace();
      }
      return null;
   }

// Example of me creating it later on.
// /fonts/ is located within my res folder.
Font title_font = FontManager.createFont("/fonts/PHATONE_.TTF", 58); //$NON-NLS-1$

If you are not running Java 1.7 you will need to modify the first line. I am unaware if this is the best design but hopefully it helps; please ask any questions you might have.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

toopeicgaming1999 (65 views)
2014-11-26 15:22:04

toopeicgaming1999 (58 views)
2014-11-26 15:20:36

toopeicgaming1999 (11 views)
2014-11-26 15:20:08

SHC (24 views)
2014-11-25 12:00:59

SHC (24 views)
2014-11-25 11:53:45

Norakomi (28 views)
2014-11-25 11:26:43

Gibbo3771 (24 views)
2014-11-24 19:59:16

trollwarrior1 (37 views)
2014-11-22 12:13:56

xFryIx (76 views)
2014-11-13 12:34:49

digdugdiggy (53 views)
2014-11-12 21:11:50
Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50

List of Learning Resources
by SilverTiger
2014-07-31 16:26:06
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!