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  Angry Birds Physics Example  (Read 2358 times)
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Offline beanhead

Senior Newbie


Projects: 1



« Posted 2013-07-07 21:46:57 »

A JavaFX implementation of a physics engine from Paul Firth's blog http://www.wildbunny.co.uk/blog/


https://docs.google.com/file/d/0B4T6xlkIjUwcSDU4ZHZMQ3ZtaDQ/edit?usp=sharing

Offline beanhead

Senior Newbie


Projects: 1



« Reply #1 - Posted 2013-07-09 02:36:22 »

Hi i can't seem to obfuscate this project without the exe. jar becoming un-executable any help welcome. (ps reason this is not my original code)
Offline Jimmt
« League of Dukes »

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« Reply #2 - Posted 2013-07-09 13:33:26 »

If it's not your code you shouldn't be the one posting it in the showcase Pointing
Ask a separate question in newbie and debugging.
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Offline beanhead

Senior Newbie


Projects: 1



« Reply #3 - Posted 2013-07-09 17:23:56 »

OK point taken I can't remove this post, maybey the moderator could!
Offline jonjava
« Reply #4 - Posted 2013-07-09 23:40:36 »

Take a look at JBox2D http://www.jbox2d.org/ for tutorials and information on how to do this. I'm pretty sure the game in the OP uses JBox2D as well.

JBox2D is a java port for Box2D. A renowned physics library for c++ that is used everywhere. The actual real game Angry Birds by Rovio uses Box2D for its physics.

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