Featured games (91)
games approved by the League of Dukes
Games in Showcase (577)
games submitted by our members
Games in WIP (498)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Angry Birds Physics Example  (Read 2358 times)
0 Members and 1 Guest are viewing this topic.
Offline beanhead

Senior Newbie

Projects: 1

« Posted 2013-07-07 21:46:57 »

A JavaFX implementation of a physics engine from Paul Firth's blog

Offline beanhead

Senior Newbie

Projects: 1

« Reply #1 - Posted 2013-07-09 02:36:22 »

Hi i can't seem to obfuscate this project without the exe. jar becoming un-executable any help welcome. (ps reason this is not my original code)
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 114
Projects: 4
Exp: 3 years

« Reply #2 - Posted 2013-07-09 13:33:26 »

If it's not your code you shouldn't be the one posting it in the showcase Pointing
Ask a separate question in newbie and debugging.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline beanhead

Senior Newbie

Projects: 1

« Reply #3 - Posted 2013-07-09 17:23:56 »

OK point taken I can't remove this post, maybey the moderator could!
Offline jonjava
« Reply #4 - Posted 2013-07-09 23:40:36 »

Take a look at JBox2D for tutorials and information on how to do this. I'm pretty sure the game in the OP uses JBox2D as well.

JBox2D is a java port for Box2D. A renowned physics library for c++ that is used everywhere. The actual real game Angry Birds by Rovio uses Box2D for its physics.

Pages: [1]
  ignore  |  Print  

Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!