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  The Intergalactic Trashman - PLAYABLE ALPHA AVAILABLE!!!  (Read 152408 times)
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Offline StrideColossus
« Reply #150 - Posted 2013-12-28 12:50:19 »

- Graphics and design looks beautiful, really lives up to the screenies.
- Love the camera animation when we land on the planets.
- Ditto the robot at the gas station.
- Exploring the planets is a lot of fun.

Not so good:
- Took me a while to work out that I had to use 'E' key on the main menu, thought it was broken at first.
- It's rather easy to kill your spaceship, maybe give it a bit of a buff?
- Default controls (at least for spaceship) are awkward, though I believe these will eventually be customisable so not such a big issue.
- I flicked the switch to open the door but the game crashed when I tried to get in so couldn't check out indoors gameplay (Alienware MX17, Nvidia GTX 675M, windowed mode, using bundled JRE).

Overall this has loads of promise - very nice design and graphics, interesting and different gameplay, keep it up Smiley
Offline gongalf
« Reply #151 - Posted 2013-12-30 16:00:13 »

@Troubleshoots @StumpyStrust
We’ve to improve the performance. We know that it running so slow on some computers.

@Troubleshoots @Drenius
 About the jumping/shooting system, we’ll make some changes.

I say yes and can only see the lower left corner of the screen everything else is black.
We don’t know why it happens (yet).

I’m glad to hear that Cheesy

We’ll improve the endurance of the ship Wink and about the game crash I think that it’s fixed now. Please, download it again Smiley

Thanks for your feedback!!! Cheesy

- Controls will be customizable soon.
- Use ENTER to navigate through the menus.

- Windows (.exe file, with bundled JRE (java 7 NOT required)):
  TIT Public Pre-Alpha Review 3 (Windows .EXE)

- ALL (.jar file, include a .sh script for linux, java 7 REQUIRED):
  TIT Public Pre-Alpha Review 3 (JAR All platforms)


Offline gongalf
« Reply #152 - Posted 2014-01-17 09:09:55 »


Here you are a new version of The Intergalactic Trashman Cheesy We’ve fixed/included some stuff that you told us.
These are the new fixes/features we’ve included:

  • Customizable controls.
  • Gamepad.
  • Weapons don’t limit the jumping height.
  • Weapons don’t stop you jumping off walls.
  • Weapons don’t stop you climbing stairs.
  • Ship endurance increased.
  • Mouse enabled on main menu.
  • Melee enemies chase you when you’re in their line of sight.

Click to Play


P.S.: We’ve tested the game with a Xbox 360 gamepad and a Thrustmaster Dual trigger gamepad PS2/PC 3.2.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline wessles
« Reply #153 - Posted 2014-01-17 20:47:36 »

Those critters look too innocent for me to murder!

Look! He has a little smile! He is happy to see you! He wants a hug!
Offline Troubleshoots

JGO Knight

Medals: 36
Exp: 7-9 months

Damn maths.

« Reply #154 - Posted 2014-01-17 21:16:54 »

Looks good however I've noticed a bug. When you explode the ship, you have to press enter to select the option, then you respawn but you can't move.

Why are all OpenGL tutorials written in Brainf**k?
Offline gongalf
« Reply #155 - Posted 2014-01-22 07:32:25 »

@wessles They seem innocent but if you meet with one of them you realize that they're bloodthirsty murderers Shocked

@Troubleshoots Thanks for report the bug Cheesy I've uploaded a new fixed version.

Offline wessles
« Reply #156 - Posted 2014-01-22 14:12:17 »

You don't know that!

Good.color ==
Evil.color ==

See? MATH!



This game is really shaping, but you may want to give a more in depth tutorial. It is a bit confusing when you get on land, and you miss reading the tutorial. There should be a more hands-on approach to tutorials. Took me forever to try to land ON the gas station, not just walk into it from the planet.

The overworld space-level is amazing, and flows well into the actual platformer! The enemies variety is great, and the art is amazing.

I really love how everything is coming together seamlessly!

Keep up the good work,
Offline gongalf
« Reply #157 - Posted 2014-02-10 10:27:10 »


We're alive. There is an explanation about the lack of updates: we're working on the future crowdfunding campaign (artworks & a trailer that shows all the new and supercool features).

That's the design/music work. About coding work, we're including some new features and improving the overall game to support even more features (like conversations, the main character's special habilities, and a lot of supersecret stuff Tongue)

Here you have an artwork, hope you like it! and thank you for your support and patience!

@wessles You may be right... but red is the coolest color Grin About tutorials you're right, you're not the only one that think it. We've to improve them. Thanks for your feedback Cheesy

Offline gongalf
« Reply #158 - Posted 2014-02-14 10:12:57 »


I'll show you the new trashman's weapon, the sword! Shocked Now, you can bash enemies without mercy and without spending ammo Grin

Click to Play

Is it cool enough for you? Cool

Offline SHC
« Reply #159 - Posted 2014-02-14 10:48:00 »


Having a problem:

Sris-iMac:TITPreAlpha1rev4 sriharshachilakapati$ sh
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
JavaVM WARNING: JAWT_GetAWT must be called after loading a JVM
Exception in thread "LWJGL Application" com.badlogic.gdx.utils.GdxRuntimeException: Unable to create OpenGL display.
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.setupDisplay(
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(
   at com.badlogic.gdx.backends.lwjgl.LwjglApplication$
Caused by: org.lwjgl.LWJGLException: Could not get the JAWT interface
   at org.lwjgl.opengl.AWTSurfaceLock.lockAndInitHandle(Native Method)
   at org.lwjgl.opengl.AWTSurfaceLock.access$100(
   at org.lwjgl.opengl.AWTSurfaceLock$
   at org.lwjgl.opengl.AWTSurfaceLock$
   at Method)
   at org.lwjgl.opengl.AWTSurfaceLock.privilegedLockAndInitHandle(
   at org.lwjgl.opengl.AWTSurfaceLock.lockAndGetHandle(
   at org.lwjgl.opengl.MacOSXCanvasPeerInfo.initHandle(
   at org.lwjgl.opengl.MacOSXDisplayPeerInfo.doLockAndInitHandle(
   at org.lwjgl.opengl.PeerInfo.lockAndGetHandle(
   at org.lwjgl.opengl.MacOSXContextImplementation.create(
   at org.lwjgl.opengl.ContextGL.<init>(
   at org.lwjgl.opengl.Display.create(
   at org.lwjgl.opengl.Display.create(
   at com.badlogic.gdx.backends.lwjgl.LwjglGraphics.createDisplayPixelFormat(
   ... 3 more
Sris-iMac:TITPreAlpha1rev4 sriharshachilakapati$

I had experienced this with my own on mac and updating to a new version of LibGDX solved the problem in my case. Please update to the latest version.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline gongalf
« Reply #160 - Posted 2014-02-24 10:13:18 »


Thanks for report it Cheesy Now, you can download the game updated to the latest version of libGDX.

Offline SHC
« Reply #161 - Posted 2014-02-24 12:22:53 »


Thanks for fixing. Bu unfortunately, my harddisk has completely crashed. Waiting for the replacement...

Offline VIrtueeL
« Reply #162 - Posted 2014-03-01 10:13:05 »

new video up soon better audio and gameplay

posted link to website in ytv

will be upp soon

i do devlogs and i do tutorials check em out
Offline SHC
« Reply #163 - Posted 2014-03-01 10:36:21 »


I've got my replacement hdd and redownloaded your game. The same result happened still. Don't know what happened.

Offline gongalf
« Reply #164 - Posted 2014-03-09 16:45:02 »

@VIrtueeL Thanks for traying the game. We're making a lot of changes and improvements on the game so I think that in a near future you can enjoy it with better controls Cheesy (and with a more comprehensive and complete tutorial).

@SHC That's desappointing Sad I'll investigate about it.

Offline gongalf
« Reply #165 - Posted 2014-04-02 10:31:04 »

Hi all! This is our last update on Java-Gaming Cry Just read on to know why.

It's been a while since last update. We have two major updates:

- We're working on our KickStarter campaign: we're making sketches, artworks, the trailer, talking about rewards, goals,...
We hope we will launch the KickStarter campaign on one or two months but, you know, it's a lot of work if we want a successful

- We're moving from Java/LibGDX to Unity: We almost have the first pre-alpha ported to Unity. Why Unity? Because we can export the game to more platforms, and the developing process tasks, such as adding assets, creating physics bodies, build planets,... are faster. Testing and adjusting parameters in Java/LibGDX is a slow task too (in comparison with Unity, of course). Another important reason is the level designing and building, we don't need an specific editor, just an Unity extension. This is the reason why this is our last update on Java-Gaming, but you can follow us on Twitter, indieDB and TIGSource

While the designers are working in all the art stuff for KickStarter, the coders are adding new cool features
(planet jumping, ropes, dash, new enemies, conversation system, ...).

Here you have some of the new stuff:

Mechanized enemy:
Click to Play
Ghoyold (your co-worker):
Click to Play
Your personal AI:
Click to Play
Explosive spiderbot!:
Click to Play

Hope you like it!


@SHC Stay tuned for the launch of the new prealpha made in Unity. I think that it'll work on your Mac.

Offline ctomni231

JGO Wizard

Medals: 99
Projects: 1
Exp: 7 years

Not a glitch. Just have a lil' pixelexia...

« Reply #166 - Posted 2014-04-02 15:29:56 »

Thanks for sharing such a cool production with us. I'll be waiting to see what you come up with for the kick starter.  Cool

Offline Drenius
« Reply #167 - Posted 2014-04-02 15:44:31 »

Possibly you could still update here, maybe in Miscellaneous Topics board or something?
Anyways, you did a good job so far and best wishes for kickstarter.
Offline gongalf
« Reply #168 - Posted 2014-04-10 09:29:53 »

Thank you guys! Cheesy

@Drenius Thank you for your advice, I'll send a message to a moderator.

Offline kingroka123
« Reply #169 - Posted 2014-04-10 14:27:57 »

Unity hmm... I guess with its new 2D tools you couldn't resist. I don't blame you for making the switch   Pointing . Still, makes me happy to know that this game started out in Java.
Offline gongalf
« Reply #170 - Posted 2014-04-14 18:21:54 »

@kingroka123 I wish to continue with Java, but we need more speed in the game development Sad

Offline StumpyStrust
« Reply #171 - Posted 2014-04-14 20:19:53 »

This is why libgdx needs a general level editor...

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