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  Gathering some Libraries  (Read 384 times)
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Offline AndrewM16921

Senior Newbie





« Posted 2013-07-05 03:15:00 »

Hey,

So I've never really made serious games with Java before. I've made simple things like Pong remakes or asteroids or tetris, and other silly things like that. I've messed with slick2d a bit, so I'm kind of comfortable with the basics of that. So my question is - what other libraries should I collect to get started? What do I need and what's available out there?

Slick2d
something for gui? (other than twl, if possible)
something for physics?
something for networking?
other ideas or suggestions?

Thanks for any help.
Offline heisenbergman

JGO Coder


Medals: 14


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« Reply #1 - Posted 2013-07-05 03:37:47 »

(it seems like every other post I make is about LibGDX, but here goes... -_-)

LibGDX will cover your need for stuff like graphics (whether 2D or 3D), input handling, audio handling & physics (because it comes with Box2D) --- so you can pretty much build your entire game using only the LibGDX framework.

Since I haven't delved into networking, I can't vouch for LibGDX in that regard though.

Offline AndrewM16921

Senior Newbie





« Reply #2 - Posted 2013-07-05 03:57:02 »

Hmm thanks, I'll take a look. I've used kryonet in the past for networking, not sure if there are better alternatives though. Hmm.
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Offline kpars

JGO Ninja


Medals: 57
Projects: 4
Exp: 2 years


\o/ I develop things! \o/


« Reply #3 - Posted 2013-07-05 06:31:32 »

Oh yes, LibGDX is great.

It even works to move your game to Android and HTML5  Grin

"Living is easy with eyes closed, misunderstanding all you see." ¤ Kemoy Labs: http://www.kemoy.net/ ¤ My Site: http://www.jeviny.pw/
Offline Jimmt
« League of Dukes »

JGO Kernel


Medals: 121
Projects: 4
Exp: 3 years



« Reply #4 - Posted 2013-07-05 17:45:17 »

Hmm thanks, I'll take a look. I've used kryonet in the past for networking, not sure if there are better alternatives though. Hmm.
Kryonet is probably as powerful a networking library as you will need.
Offline HeroesGraveDev

JGO Kernel


Medals: 215
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #5 - Posted 2013-07-06 07:53:36 »

Slick2d
something for gui? (other than twl, if possible)
something for physics?
something for networking?

Use LibGDX instead of Slick2D, and it includes GUI.
For physics you could try JBullet and/or JBox2D.
For networking, use Kryonet.

Quote
other ideas or suggestions?

For future reference, if you don't need a library, don't try and find one. Smiley

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