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  Sound3D Toolkit  (Read 2087 times)
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Offline DustinClingman

Senior Newbie

Java games rock!

« Posted 2003-12-30 22:49:12 »

Has anyone played with the Sound 3D Toolkit? It looks pretty sharp as a nice wrapper on top of the AL stuff. Anyone done anything with it so far?


Dustin Clingman
Zeitgeist Games, Inc.
Offline Athomas Goldberg

Junior Devvie


« Reply #1 - Posted 2003-12-31 04:47:09 »

Only me, but I don't count  Wink

From what I've been able to gather so far, people are only now getting started with sound, having first gotten up to speed on graphics and input, and will probably be looked at JOAL first, before advancing to the Sound3D Toolkit. What I can tell you is that the toolkit is designed to be a more "object-oriented" approach to 3D sound, without radically altering the OpenAL model. I expect it to evolve over time as patterns for 3D sound development in Java begin to emerge.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
Offline Markus_Persson

JGO Wizard

Medals: 16
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Mojang Specifications

« Reply #2 - Posted 2004-01-01 20:01:45 »

I looked at it for a bit, but dismissed it because of the lack of certain features. (don't remember what they were, sorry)

Sound3D wasn't really that much easier to learn than "raw" JOAL imo.
But it's a good start. =)

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Offline Athomas Goldberg

Junior Devvie


« Reply #3 - Posted 2004-01-08 01:45:04 »

The initial version of the Sound3D Toolkit was designed to enable developers to use JOAL in a more object-oriented way. It really isn't designed to be inherently easier to program, just suited to a different programming style than JOAL. I would like to see Sound3D continue to evolve, but I expect that may take someone with more time and/or audio experience than myself to really identify the types of programming patterns for 3D Sound that are possible.

Athomas Goldberg
Project Lead / Wildcard
Game Technologies Group
Sun Microsystems, Inc.
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