Hi !
Featured games (85)
games approved by the League of Dukes
Games in Showcase (612)
Games in Android Showcase (172)
games submitted by our members
Games in WIP (659)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  What is a Sample? (Samplemodel - BufferedImage)  (Read 765 times)
0 Members and 1 Guest are viewing this topic.
Offline Ecen

Junior Newbie

Exp: 2 years

Magic, is science that we don't yet understand.

« Posted 2013-07-01 17:03:14 »

So, I'm trying to create some kind of pixel-perfect collision for a 2D game (as I can't think of any other good way of creating exact or close to exact hitboxes for hand-drawn sprites).

To this I do of course need to learn a bit about how images work, where and how the data is stored etc. I've been trying to read and learn about this in the java docs, reading up on the BufferedImage and SampleModel to name a few. I've also been looking through tutorials and guides I've found. While everything is somewhat confusing, lots of things, atleast when it comes to the SampleModel, seems to revolve around "samples" that contain information about pixels in the picture.

However, I do not know at all how these samples work or how I can use them. Google is not being very helpful due to "sample" apparently being a very commonly used term. Therefore, could someone explain to me what these "samples" are, or link me to some good site on the matter? =)
Offline samdeman22

Junior Devvie

Projects: 1

« Reply #1 - Posted 2013-07-04 19:25:31 »

If you go on youtube to: see his game programming series, if you are up to understanding the jargon, well done you can learn it, if not even then you can still copy his code and it will work. That's how I started and now I make my own things with a lot of what he said in mind.

If in doubt go flat out - Collin McRae
Offline Ecen

Junior Newbie

Exp: 2 years

Magic, is science that we don't yet understand.

« Reply #2 - Posted 2013-07-10 08:41:53 »

Well, while not exactly what I asked for, this certainly does seem interesting. I'll be watching his videos a bit to see what I can learn.

Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

Andrew_3ds (14 views)
2015-09-01 19:08:10

afikri (15 views)
2015-08-31 09:30:22

afikri (23 views)
2015-08-31 09:30:07

afikri (11 views)
2015-08-31 09:27:24

afikri (15 views)
2015-08-31 09:26:40

Roquen (20 views)
2015-08-29 11:30:54

GamerC4 (33 views)
2015-08-22 20:38:50

GamerC4 (29 views)
2015-08-22 20:37:18

GamerC4 (34 views)
2015-08-22 20:37:01

Kefwar (43 views)
2015-08-22 18:07:24
HotSpot Options
by Roquen
2015-08-29 11:33:11

Rendering resources
by Roquen
2015-08-17 12:42:29

Rendering resources
by Roquen
2015-08-17 09:36:56

Rendering resources
by Roquen
2015-08-13 07:40:51

Networking Resources
by Roquen
2015-08-13 07:40:43

List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!