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  Scaling display contents when resized (lwjgl)  (Read 1096 times)
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Offline crastyrs

Junior Newbie




AS


« Posted 2013-06-29 17:48:19 »

I'm trying to have all the contents of my display resize when the display is resized.  Currently, this is my code:

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if (Display.wasResized()) {
    this.width = Display.getWidth();
    this.height = Display.getHeight();
           
    GL11.glViewport(0, 0, this.width, this.height);
}

Currently, the original contents are still rendered, and the scaled contents are rendered over it.  Is there any way to remove the "pre-scaled" content, or do I have to manually scale everything when I render?
Offline quew8

JGO Coder


Medals: 23



« Reply #1 - Posted 2013-06-29 19:09:06 »

Are you clearing the framebuffer?

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glClear(GL_COLOR_BUFFER_BIT);
Offline crastyrs

Junior Newbie




AS


« Reply #2 - Posted 2013-06-29 22:11:31 »

Wow... I had my glClear call in a different method, which I forgot to call.  Thanks for pointing that out.
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