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  libGDX - each frame with individual frame duration  (Read 1551 times)
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Offline Kronos

Junior Member


Medals: 1



« Posted 2013-06-25 16:14:57 »

Hi guys,

I'm trying to switch from slick2D to libGDX and there comes the first problem Wink

In slick2d I can set an individual duration time in millis for each frame. This is cool, because I have an idle state sprite sheet of my character which is blinking its eyes. So the first frame with open eyes should be visible for about 4000 millis and the others for about 100 millis. How would you manage this.

I am using this tutorial for the animation:

http://code.google.com/p/libgdx/wiki/SpriteAnimation
Offline nhydock

Junior Member


Medals: 4
Projects: 2



« Reply #1 - Posted 2013-06-25 19:06:27 »

Best would just be to create your own Animation class for something like that.
http://pastebin.java-gaming.org/7f8d73c2a6c

Offline Kronos

Junior Member


Medals: 1



« Reply #2 - Posted 2013-06-25 21:32:19 »

Thanks for he code.  Pointing
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