Hello there, I'm quite new at Java Game Dev.
I want to write my own Rendering-Engine with the standard Java2D-API. (because it's a small J'n'R)
In Java2D-API you use the Graphics-Object from the PaintComponent()-Method from e.g. JPanel.
I want to write my "Engine" quite dynamic. Means: If I create an Object, it has to be "sent" automatically to a global Rendering-Object, which renders everything.
Does someone have an idea, how I start with that?
I have a JPanel, which is my Display and has the paintComponent()-Method
Something like that:
I hope someone can help :>