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  Demise of Nations (turn-based strategy)  (Read 8263 times)
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Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Posted 2013-06-15 11:48:02 »

I started on a new game: "Demise of Nations".  Grin  Actually over 6 months ago. It's a turn-based strategy game using a HEX-grid for movements. I am going to try to implement it in WEGO; I wonder how well that's going to work out? Anyhow, the game plays during the Roman Area.

It's still a few months away from being play-test ready. If anyone is interested, I'll post some test-version to JGO in the future!?

EDIT: built using libgdx  Grin

Screenshot:

Offline dapy
« Reply #1 - Posted 2013-06-15 14:55:43 »

It looks really impressive! I remember a couple of your other games, and they do have a certain aesthetic about them.

Are you developing it alone, or in a team?
Offline DazKins
« Reply #2 - Posted 2013-06-15 14:57:06 »

Wow, looking so cool, can't wait till i can get to play this one  Cheesy

DazKins

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Online Riven
« League of Dukes »

« JGO Overlord »


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Hand over your head.


« Reply #3 - Posted 2013-06-15 15:15:54 »

Can't help but think that 'demise of nations' will be about a game where your own nation / army will eventually lose. Emo

I'd opt for a more positive name Pointing

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Online Longarmx
« Reply #4 - Posted 2013-06-15 15:26:32 »

Looks very good! I would love to play this!  Grin

Offline Sammidysam
« Reply #5 - Posted 2013-06-15 16:07:06 »

I would love for you to post a test version here, because from the screenshot it looks extremely good and fun Cheesy
Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #6 - Posted 2013-06-15 17:02:04 »

Wow, that's a lot of responses. As I said, it's a turn-based strategy game, so don't tell me I didn't warn you all!  Pointing

re-development: I work together with an artist and a scenario modder. Generally, I outsource graphics & music. I do all the programming and design. Programming is fine, but I am worried about game-play design. I enjoy programming but making it a "fun" game is a challenge. I am still about 2 months away from giving out the game for play-testing. I need to add the AI first.

re-name: yes, "Demise of Nations" might be little dark. Any suggestions?  Huh

Offline sproingie

JGO Kernel


Medals: 202



« Reply #7 - Posted 2013-06-15 18:56:04 »

Keep the name and have people play as the Visigoths.  I suppose you'd need to add about 700 years to the year from the screenshot tho Smiley

(Incidentally, it was still solidly a republic in 338 BC, didn't get to be an empire til that dude named after a salad took over in 49 BC)


Offline RobinB

JGO Ninja


Medals: 44
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Spacegame in progress


« Reply #8 - Posted 2013-06-17 18:08:58 »

Looks really great, cant wait to play Smiley
Offline Tim Spekler

« JGO Spiffy Duke »


Medals: 58
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Exp: 4 years



« Reply #9 - Posted 2013-06-17 19:28:59 »

Textures are nicely worked and the whole thing is really coherent! Waiting for something playable.  Cheesy
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Offline atombrot
« Reply #10 - Posted 2013-06-18 08:45:34 »

looks great from the screenshot... the graphics have a nice settlers 2 vibe... i'd be a happy playtester Wink
Offline Phibedy

Senior Devvie


Medals: 9



« Reply #11 - Posted 2013-06-20 21:32:09 »

It reminiscents me of "total war":

How will be the fighting-system?
Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #12 - Posted 2013-06-21 03:23:41 »

There won't be a real-time fighting system such as in Total War. Maybe the rest somewhat resembles Total War (strategical overview map part). You have different units at your disposal each with their corresponding strengths & weaknesses. A spearman would for example be stronger than a horseman etc.

Offline PermianLizard

Innocent Bystander





« Reply #13 - Posted 2013-07-23 12:02:02 »

Please share the play-test version!!
Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #14 - Posted 2013-11-04 11:52:20 »

Haven't gotten to get the game ready for alpha-testing. I am shooting for end of this month though  Grin

In the meantime, here are animations of horseman & snowman (animated GIF, might take a while to load):
Click to Play


Click to Play


Offline kilvati

Senior Newbie





« Reply #15 - Posted 2013-11-04 16:33:26 »

(Incidentally, it was still solidly a republic in 338 BC, didn't get to be an empire til that dude named after a salad took over in 49 BC)

This is not entirely correct, the salad was named by a dude which was named after the dude you are referring to.

Give a man a fire and he is warm for a day, set a man on fire and he is warm for the rest of his live.
Offline sproingie

JGO Kernel


Medals: 202



« Reply #16 - Posted 2013-11-05 18:25:47 »

This is not entirely correct, the salad was named by a dude which was named after the dude you are referring to.

Whoosh.   Roll Eyes

Anyhoo, really liking the graphical polish.  Judging by that map feature, Neapolis looks like it's gonna turn into Pompeii soon Wink
Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #17 - Posted 2013-11-10 07:09:05 »

No worries, Neapolis is going to stay safe!

Here is rain animation:
Click to Play

Offline Phibedy

Senior Devvie


Medals: 9



« Reply #18 - Posted 2013-11-10 09:05:41 »

You could add a turn based combat-system like it's used in heroes: http://en.wikipedia.org/wiki/Heroes_of_Might_and_Magic.
If you would add some strategical attack/defense-values it would perfectly fit, but maybe that's just me.
The game looks quite polished, keep up good work Smiley
Offline noblemaster

« JGO Spiffy Duke »


Medals: 20
Projects: 10


Age of Conquest makes your day!


« Reply #19 - Posted 2014-02-08 07:01:11 »

It took a while, but I finally managed to get the ALPHA-release ready!

Here is a badly narrated YouTube video to explain the basics:
<a href="http://www.youtube.com/v/uotKE8D4bco?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/uotKE8D4bco?version=3&amp;hl=en_US&amp;start=</a>

For anyone interested, here are the downloads:
 - Windows:
   . Installer: http://www.demiseofnations.com/download/user_rom/setup_demise_win32_0.8.302a_auto.exe
   . Archive: http://www.demiseofnations.com/download/user_rom/demise_win32_0.8.302a_auto.zip
 - Mac OS X:
   . Installer: http://www.demiseofnations.com/download/user_rom/setup_demise_mac64_0.8.302a_auto.dmg
   . Archive: http://www.demiseofnations.com/download/user_rom/demise_mac64_0.8.302a_auto.tgz
 - Linux 32bit and 64bit (Generic):
   . DEB: http://www.demiseofnations.com/download/user_rom/demise_linux_0.8.302a_auto.deb
   . RPM: http://www.demiseofnations.com/download/user_rom/demise_linux_0.8.302a_auto.rpm
   . Archive: http://www.demiseofnations.com/download/user_rom/demise_linux_0.8.302a_auto.tar.gz
 - Linux 32bit only:
   . Archive: http://www.demiseofnations.com/download/user_rom/demise_linux32_0.8.302a_auto.tar.gz
 - Linux 64bit only:
   . Archive: http://www.demiseofnations.com/download/user_rom/demise_linux64_0.8.302a_auto.tar.gz

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