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  What to learn next?  (Read 476 times)
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Offline OrlanofSolace

Junior Newbie

« Posted 2013-06-14 22:11:57 »

   I've been learning java for a year now, and in my opinion I'm learning the language quite well. But recently I decided to make Java based Video games (obviously or I wouldn't be here duh Tongue) but I'm quite clueless as what I should learn the basics of game programming. I have a basic understanding of Java's built in swing stuff. But my question is what next, what is it I should be doing next to learn game programming better. I've dabbled in LibGDX and it just confused me. If anyone could give me some tips on what to do next and tips on how to study programming I'd really appreciate it, thanks!
Offline ctomni231

JGO Wizard

Medals: 99
Projects: 1
Exp: 7 years

Not a glitch. Just have a lil' pixelexia...

« Reply #1 - Posted 2013-06-15 08:19:59 »

Making games is about using the tools you have available. As such, you should evaluate what libraries and tools you have to start programming games as quickly as you can. At this moment in Java, there are typically 3 ways to start creating games on the fly.

LibGDX: Pretty much the goto, once you get past the setup stage. It has great support for Android, Desktop, and Web Browsers using HTML5.
Slick2D: Not being managed anymore, but still serves as a good bridge between Java2D and LWJGL.
Java2D: The slowest of all the options because of it's lack of reliance on LWJGL. However, can be sufficient for very small games.

As for research, I recommend looking into all of these libraries and figuring out which one works best for you. When it comes to gaming, always start small and build up. Good starting games are Pong, Archanoid, and Space Invaders. Use these games as ways to start teaching you the basics of what you'll need to get the results you are looking for.

Programming can be hard work, and making games is even tougher. Don't give up, just keep on trying until you succeed. Best of luck.

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