Hi !
Featured games (91)
games approved by the League of Dukes
Games in Showcase (757)
Games in Android Showcase (229)
games submitted by our members
Games in WIP (844)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Animation in Java3D  (Read 5124 times)
0 Members and 1 Guest are viewing this topic.
Offline Onisama

Junior Newbie

« Posted 2013-06-12 16:21:50 »

I've been working in Java 3D for some time and the one thing I just can't figure out is how to import a model's animation information along with the model itself into the scene hierarchy so that the animation can be controlled and coded to only execute in response to certain events. I've heard about something called Blend2Java which apparently takes Blender files -animations and all- and turns them into XML files for Java to read and then import into the scene hierarchy. According to the few (possibly outdated) sources I read on the internet, it says that it brings the animations in as well, but that sounds too good to be true. If it is, then what would be my best option without resorting to using Unity?
Offline wreed12345

JGO Knight

Medals: 28
Projects: 3
Exp: 5 years

« Reply #1 - Posted 2013-06-12 16:28:24 »

I know this isn't much help but from what I heard java 3d is old... really old.... Most people recommend not using it anymore

Offline gouessej
« Reply #2 - Posted 2013-08-03 08:52:23 »


Sorry to answer only now. Java3D was resurrected last year, the next stable release will be out in some months but it won't get any new features and it's still difficult to get some help. You can ask questions about Java3D on the official JogAmp Java3D forum. If I were you, I would rather convert the Blend files into Collada or another animation format and use an importer for Java3D.

wreed12345 is a bit right. Instead of talking about Unity, maybe you should look at other 3D engines written in Java, for example Ardor3D (small community, active, very reliable), JMonkeyEngine (very large community, very active), Xith3D (very close to Java3D, in maintenance mode but I'm not sure whether the project is still active), 3DzzD, ...

Julien Gouesse | Personal blog | Website | Jogamp
Pages: [1]
  ignore  |  Print  

EgonOlsen (73 views)
2018-06-10 19:43:48

EgonOlsen (54 views)
2018-06-10 19:43:44

EgonOlsen (73 views)
2018-06-10 19:43:20

DesertCoockie (253 views)
2018-05-13 18:23:11

nelsongames (154 views)
2018-04-24 18:15:36

nelsongames (153 views)
2018-04-24 18:14:32

ivj94 (895 views)
2018-03-24 14:47:39

ivj94 (156 views)
2018-03-24 14:46:31

ivj94 (807 views)
2018-03-24 14:43:53

Solater (171 views)
2018-03-17 05:04:08
Java Gaming Resources
by philfrei
2017-12-05 19:38:37

Java Gaming Resources
by philfrei
2017-12-05 19:37:39

Java Gaming Resources
by philfrei
2017-12-05 19:36:10

Java Gaming Resources
by philfrei
2017-12-05 19:33:10

List of Learning Resources
by elect
2017-03-13 14:05:44

List of Learning Resources
by elect
2017-03-13 14:04:45

SF/X Libraries
by philfrei
2017-03-02 08:45:19

SF/X Libraries
by philfrei
2017-03-02 08:44:05 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!