I noticed a huge "bug" in my Game.
The left and right movement are not equal in speed:
going stair up
activeProt.x += 0.5f * delta;
activeProt.y -= 0.5f * delta;
going stair down
activeProt.x -= 0.5f * delta;
activeProt.y += 0.5f * delta;
When I go down, the character won't go through the starting point. It goes more to the right.
I already noticed, that going straight left and right are at a different speed. Right appears do be faster. Why??
I set the FPSTarget to 60.
By the way, I am using Slick2D.
Thanks for your help.
the x and y coords are integers... is that the point??