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  Left and right movement not equal speed  (Read 944 times)
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Offline Kronos

Junior Devvie


Medals: 1



« Posted 2013-06-12 10:57:11 »

Hi,

I noticed a huge "bug" in my Game.
The left and right movement are not equal in speed:

going stair up
1  
2  
activeProt.x += 0.5f * delta;
activeProt.y -= 0.5f * delta;


going stair down
1  
2  
activeProt.x -= 0.5f * delta;
activeProt.y += 0.5f * delta;


When I go down, the character won't go through the starting point. It goes more to the right.

I already noticed, that going straight left and right are at a different speed. Right appears do be faster. Why??

I set the FPSTarget to 60.
By the way, I am using Slick2D.

Thanks for your help.

edit:

the x and y coords are integers... is that the point??
Offline RobinB

JGO Ninja


Medals: 45
Projects: 1
Exp: 3 years


Spacegame in progress


« Reply #1 - Posted 2013-06-12 12:04:16 »

Yes.. Integers are the problem
Offline Kronos

Junior Devvie


Medals: 1



« Reply #2 - Posted 2013-06-12 12:29:14 »

yes indeed Sad

But I already fixed it, now I come up with a lot of other errrors which depended on that. First I used the AWT Rectangle, now the Slick Rectangle, but the intersect Method appears to be buggy, so I overrid it with the intersect method from the AWT Rectangle.
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Offline wessles
« Reply #3 - Posted 2013-06-13 20:18:49 »

Can you give us some more code?
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