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  KDoom - Game Engine/Doom Clone I'm working on  (Read 3327 times)
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Offline kpars

JGO Kernel

Medals: 146
Projects: 3
Exp: 4 years

// No Comment.

« Posted 2013-06-11 15:37:33 »

Hello People!

Recently I've been modding and mapping for Doom a lot, so I figured, "Why not make this in Java?", so this project started:

The game itself is based off of an old engine I started making a long while back. It's been a great learning project to understand how raycasting engine and PBP engines work, and how everything is built in a pseudo-3D Engine.

Feel free to leave any thoughts or suggestions, I appreciate them all Cheesy

Here's all of the things I've added so far:
  • A HUD, Title Screen, ETC.
  • 3 Weapons: The fist, the shotgun, and the pistol.
  • 2 Mobs: The Imp and the Zombieman
Many many more things to come Cheesy

    Check out my website!  |   Use the Mercury game library!   |  Follow me on Twitter!      |          |

Offline kingroka123

JGO Ninja

Medals: 50
Projects: 7
Exp: 1 year

Gamer's Helmet

« Reply #1 - Posted 2013-06-11 17:39:58 »

Looks great  Grin. will the controls be like the original doom or will it be more modernized?

Offline kpars

JGO Kernel

Medals: 146
Projects: 3
Exp: 4 years

// No Comment.

« Reply #2 - Posted 2013-06-11 17:49:41 »

In the middle.

I will be adding mouse support here soon, so you can look around with that (obviously not on the y axis, as it's a pseudo3D engine), and the controls are already WASD.

I will of course be adding the old controls too, Wink

    Check out my website!  |   Use the Mercury game library!   |  Follow me on Twitter!      |          |

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Offline wreed12345

JGO Knight

Medals: 25
Projects: 2
Exp: 2 years

« Reply #3 - Posted 2013-07-08 22:33:44 »

Cool Doom remake looks pretty good. Why is your rank "JGO Dishonorable" ?

Offline mrdeathjockey

Senior Devvie

Medals: 6
Projects: 1
Exp: 3 years

Trying to be a good programmer, step by step

« Reply #4 - Posted 2013-07-09 00:29:45 »

Was going to say that it looks like Doom :p Not much of a 3D perspective game maker myself, but the progress sure looks promising. Just don't put too much ****s in there ok?
Offline Oskuro

JGO Knight

Medals: 44
Exp: 6 years

Coding in Style

« Reply #5 - Posted 2013-07-09 18:59:12 »

 Your DooM-ness pleases me.  Stare

Well done! (The engine, not the pleasing me.... ok, that too) Grin

Offline Vermeer

JGO Coder

Medals: 16

« Reply #6 - Posted 2013-07-09 19:07:48 »

That's looking really good. Would like to give that a try when it's ready Smiley
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