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  KDoom - Game Engine/Doom Clone I'm working on  (Read 2558 times)
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Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Posted 2013-06-11 17:37:33 »

Hello People!

Recently I've been modding and mapping for Doom a lot, so I figured, "Why not make this in Java?", so this project started:


The game itself is based off of an old engine I started making a long while back. It's been a great learning project to understand how raycasting engine and PBP engines work, and how everything is built in a pseudo-3D Engine.

Feel free to leave any thoughts or suggestions, I appreciate them all Cheesy

Here's all of the things I've added so far:
  • A HUD, Title Screen, ETC.
  • 3 Weapons: The fist, the shotgun, and the pistol.
  • 2 Mobs: The Imp and the Zombieman
Many many more things to come Cheesy

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Online kingroka123

JGO Knight


Medals: 27
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #1 - Posted 2013-06-11 19:39:58 »

Looks great  Grin. will the controls be like the original doom or will it be more modernized?

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #2 - Posted 2013-06-11 19:49:41 »

In the middle.

I will be adding mouse support here soon, so you can look around with that (obviously not on the y axis, as it's a pseudo3D engine), and the controls are already WASD.

I will of course be adding the old controls too, Wink

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
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Offline wreed12345

JGO Knight


Medals: 24
Projects: 2
Exp: 2 years


http://linebylinecoding.blogspot.com/


« Reply #3 - Posted 2013-07-09 00:33:44 »

Cool Doom remake looks pretty good. Why is your rank "JGO Dishonorable" ?

Offline mrdeathjockey

Senior Member


Medals: 5
Projects: 1
Exp: 3 years


Trying to be a good programmer, step by step


« Reply #4 - Posted 2013-07-09 02:29:45 »

Was going to say that it looks like Doom :p Not much of a 3D perspective game maker myself, but the progress sure looks promising. Just don't put too much ****s in there ok?

Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #5 - Posted 2013-07-09 13:56:38 »

I have this rank until the end of September. It's punishment for spamming, in my case. Wesley.laferriere was effected by it aswell.

"You do the crime you do the time," as they say.

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
Offline Oskuro

JGO Knight


Medals: 39
Exp: 6 years


Coding in Style


« Reply #6 - Posted 2013-07-09 20:59:12 »

 Your DooM-ness pleases me.  Stare


Well done! (The engine, not the pleasing me.... ok, that too) Grin

Offline Vermeer

JGO Coder


Medals: 16



« Reply #7 - Posted 2013-07-09 21:07:48 »

That's looking really good. Would like to give that a try when it's ready Smiley
Offline kpars

JGO Wizard


Medals: 75
Projects: 4
Exp: 3 years


Radirius Software Developer


« Reply #8 - Posted 2013-07-09 21:30:27 »

You might be waiting quite a while.
I left the USB stick with the code at a friends house, so for now Pixel-Space has been my primary focus.

Making 3D-ish games is hard.  Stare

I should also add, I HAVE worked on the game more from when I started this thread, if I can find any screenshots of what I had I'll send them.
I had hard-drive issues in the time that I was working on this, so 90% of the code for all of my projects were wiped. Luckily I got the code back for Pixel-Space, but the rest are all in the gutter.

Check out #JGO on EsperNet IRC! | Check out the MERCury 2D Java Game Library! | Also, Check out My Site
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