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  Slick2D, calling AppGameContainer.start() two times?  (Read 2167 times)
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Offline P0jahn

Senior Member


Projects: 3



« Posted 2013-06-10 23:15:21 »

So, my main class starts with calling some GUI components(swing). You choose which stage you want to play, AppGameContainer.start() is called and the selected stage loads just fine. When you die/win, you can choose to return to the menu to select a different stage. In that case, AppGameContainer.destroy() is called and you are back at the main menu(the swing stuff). You select a new stage and AppGameContainer.start() is called again. This time, I get a exception I can resolve.

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Exception in thread "Thread-7" java.lang.UnsatisfiedLinkError: org.lwjgl.openal.AL10.nalSourcef(IIF)V
   at org.lwjgl.openal.AL10.nalSourcef(Native Method)
   at org.lwjgl.openal.AL10.alSourcef(AL10.java:810)
   at org.newdawn.slick.openal.SoundStore.setMusicVolume(SoundStore.java:155)
   at org.newdawn.slick.GameContainer.setMusicVolume(GameContainer.java:385)
   at org.newdawn.slick.GameContainer.initSystem(GameContainer.java:749)
   at org.newdawn.slick.AppGameContainer.setup(AppGameContainer.java:378)
   at org.newdawn.slick.AppGameContainer.start(AppGameContainer.java:314)
   at game.essentials.GameLauncher.launchGame(GameLauncher.java:25)
   at ui.StartFrame$1$2.run(StartFrame.java:101)


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   public static void launchGame(String title, Stage stage) throws SlickException
   {
      Display.sync(60);

      Engine ne = new Engine(title, stage);
     
      AppGameContainer agc = new AppGameContainer(ne,stage.visibleWidth, stage.visibleHeight, false);
      ne.setAppGameContainer(agc);
      agc.setTargetFrameRate(60);
      agc.setShowFPS(false);
      agc.setVSync(true);
      agc.start();
   }
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