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  Horde 8-Bit Waves Of Death! - [WIP UPDATED JUNE 26 2013]  (Read 20453 times)
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Offline trollwarrior1
« Reply #30 - Posted 2013-06-20 10:44:57 »

I don't understand why are you even using another folder for sprites?

I don't understand why it makes a difference to anyone if someone uses another folder for sprites.

That means that player has to extract files. Why would you make a rar file out of resources and then your jar file? You have a perfectly useful options to put all types of files into jar file and yet you don't use it. It's pointless and wastes everyone's time.
Offline wessles

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« Reply #31 - Posted 2013-06-20 11:18:13 »

Exactly. Plus, I have never done one, so it would be great for learning!
EDIT:
Also, the code works at 60 fps with tons of other programs too. Plus, this is a crappy computer. So it is now optimized for performance.

Offline NegativeZero

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« Reply #32 - Posted 2013-06-20 23:56:07 »

Yes, b/c that project was in a higher resolution, as apposed to mine. I am good at pixel art when I have more space to work with. 8x8 pixels a object does not  give me space to make a good drawing. Plus, I like to shake up the styles, by getting other people's work. The other game has a good resolution for me to work with, and I also genuinely love that guys project and want to help.

Um... this really confuses me. If you are better at a higher resolution, why not just make your game in a higher resolution?!
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Offline wessles

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« Reply #33 - Posted 2013-06-20 23:58:21 »

One thing that you need to know, is that I wish I was a kid in the retro gaming years. So as tribute to the games, and pure random will, I make it low res. just love the look of it!

Offline HeroesGraveDev

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« Reply #34 - Posted 2013-06-21 03:50:20 »

16x16 is still low-res.

Offline NegativeZero

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« Reply #35 - Posted 2013-06-21 04:12:47 »


This is bigger than 8*8, yet still retro, is it not?

Retro, au contraire to popular belief, does not equal low-res. It is a style of using that low-res to make nice looking things. Now-a-days, when we see "retro" games, they usually aren't, simply because they use a much more modernized way (and much more efficient way) of using pixel art. Making pixel-art these days takes quite some skill to replicate that of days now gone.

They would pack as much detail into the tiny spaces that they had available to them. And this 'space' meant more than the size they had to conform to. Artists of the "retro" era were also limited in their colours. So if you really want to retro-ize your game's art style, I would start by increasing your texture size, and limiting yourself a small amount of colours for your entire game.

If you want some tips on using a colour palette, I would look at this link.
Offline kpars

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« Reply #36 - Posted 2013-06-21 04:21:55 »

Haha, nothing wrong with 8x8 textures. Another thing I would add, is if you are trying to make a dark atmosphere, add some (what I call) 'lazy lighting' to it.

Basically, you would take an image with a 'vignette' effect, something like this:


Then draw it over everything that's happening in-game, except for the GUI. It would have a result similar to this:


Hope that helped Smiley
- Kris

Offline wessles

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« Reply #37 - Posted 2013-06-21 11:42:25 »

We'll see that in 1.3 maybe, as well as weapons.

Offline wessles

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« Reply #38 - Posted 2013-06-21 19:00:56 »

Here, kpars. This is what I came up with. I love the result. It gives it some feeling.
<a href="http://www.youtube.com/v/a5EKPiu0MBw?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/a5EKPiu0MBw?version=3&amp;hl=en_US&amp;start=</a>
I also mention that I want to make it black and white. What do all you think? Here is what it would look like:

Offline BurntPizza
« Reply #39 - Posted 2013-06-21 19:33:02 »

You mean sepia? I think it looks interesting, but maybe have it blended in with the color, not 100% full on; starts to reduce contrast making it harder to distinguish what's going on.
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Offline wessles

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« Reply #40 - Posted 2013-06-21 19:53:59 »

Ok, thats out. But I want an old 20's to 50's film look. Any suggestions?

Offline HeroesGraveDev

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« Reply #41 - Posted 2013-06-21 20:35:59 »

Blend with some white noise.
Blend with a sepia/greyscale tone, but so the colours appear dull.

Offline wessles

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« Reply #42 - Posted 2013-06-21 20:43:35 »

Nice Idea! Then I could make the textures flip every once in a while to make it flicker. Thanks hero!

Offline kpars

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« Reply #43 - Posted 2013-06-21 21:19:02 »

Woah, that looks really good! You should also add some sort of flashlight to the player's sprite, to give the vignette effect a good purpose of being there.

Also, to HeroesGraveDev, is this what you are talking about? I probably added too much noise, but you get the essential idea.


Offline wessles

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« Reply #44 - Posted 2013-06-21 21:32:29 »


This is bigger than 8*8, yet still retro, is it not?

I am talking Atari style. Just look at it. It looks old, and yet has some modern graphics usage.

Offline wessles

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« Reply #45 - Posted 2013-06-21 21:38:18 »

Oh, need help here: http://www.java-gaming.org/topics/slick2d-bufferedimage-to-image/29953/view.html
Its for the white noise images

Offline wessles

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« Reply #46 - Posted 2013-06-21 22:33:09 »

Going to be adding this song probably... For atmosphere.
http://www.playonloop.com/2012-music-loops/space-mission-3/

Offline kpars

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« Reply #47 - Posted 2013-06-21 22:41:34 »

I play piano and sax, I'd be happy to make music for the game Smiley

Offline wessles

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« Reply #48 - Posted 2013-06-21 23:14:36 »

HOLY CRAP!!! Seriously, I have never had anyone offer their art/music to me! So sure! If I could email you, that would be great! My gmail is wesley.laferriere@gmail.com

EDIT: this is in response to deleted post.

Offline kpars

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« Reply #49 - Posted 2013-06-22 01:08:27 »

Ooooh, I wouldn't mind doing some art at the side Smiley

If you want some pictures of my older work, here's a photo of a Minecraft texturepack I made a while back (32x32):

*click to see the full-res photo*

Additionally, my e-mail is kpars134@kemoy.netSmiley

Offline wessles

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« Reply #50 - Posted 2013-06-22 01:28:24 »

Love it! Message sent!

Offline HeroesGraveDev

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« Reply #51 - Posted 2013-06-22 01:52:33 »

@kpars: It can't have been that long ago - The emerald block is quite a recent addition. (Depending on your idea of recent)

Offline kpars

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« Reply #52 - Posted 2013-06-22 02:08:10 »

By a while back, I mean February, or some time in there. It obviously was past 1.5, as the redstone block is there.

Offline wessles

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« Reply #53 - Posted 2013-06-22 02:09:21 »

Wasn't that 1.3? Pretty long ago, by my standards, and kpars.

Offline kpars

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« Reply #54 - Posted 2013-06-22 02:16:46 »

I might be completely wrong, but I think 1.3 came out about august, or sometime in there. Anyways, I looked on my computer, and apparently this screen-shot was taken on 3/12/13.

Offline HeroesGraveDev

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« Reply #55 - Posted 2013-06-22 03:17:21 »

I guess I've barely played for a year and a half...

I though they were quite recent.

Offline kpars

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« Reply #56 - Posted 2013-06-22 04:46:12 »

Well, I've been playing for about 3 years now, so every update feels old to me Sad

Offline wessles

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« Reply #57 - Posted 2013-06-22 04:51:32 »

Amen...

Offline kpars

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« Reply #58 - Posted 2013-06-22 04:55:33 »

*AHEM AHEM AHEEEEEM*

There's a topic to get back to.

Offline wessles

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« Reply #59 - Posted 2013-06-22 17:05:29 »

Just added something quite cool... Here it is:
<a href="http://www.youtube.com/v/y0JGEy-iUUA?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/y0JGEy-iUUA?version=3&amp;hl=en_US&amp;start=</a>
You can't see it, but it is also staticy looking.
This will be in 1.3!

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