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  Is this Object Framework okay?  (Read 1991 times)
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Offline wessles

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Medals: 326
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« Posted 2013-06-07 20:11:28 »

Hello, I work on slick2d and this is my framework. There is an abstract class called Object, which also has AdvancedObject, which is just Object with a few extras. I have an update and render method in it. Here is the player, who is an advancedobject: http://www.java-gaming.org/?action=pastebin&id=594

There is a level class which has 2 sub components: A Camera(Renders and updates everything in sight) and a tilemap, which reads off of a png to get a tilemap based off of the r, g, and b values. Here is level : http://www.java-gaming.org/?action=pastebin&id=595, Camera : http://www.java-gaming.org/?action=pastebin&id=596, and Tilemap : http://www.java-gaming.org/?action=pastebin&id=597

IS THIS INEFFICIENT?!?
SHOULD I USE ARTEMIS?

RFLEX.
Offline HeroesGraveDev

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« Reply #1 - Posted 2013-06-07 20:13:36 »

Usually class organisation doesn't have an effect on performance (in cases involving sanity).

The easier it is to develop you code, the better.

Also, in the player getBounds(), why is it x+w/4 and x-w/2? (And same for y)

Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #2 - Posted 2013-06-07 20:18:03 »

To make objects fit into tight tile spaces. Irrelivant.

RFLEX.
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Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #3 - Posted 2013-06-07 20:21:08 »

I am wondering if this is the norm. To me, it seems disorganized. Should I have like a world? Plus, I also hate using an Object arraylist to update and render. It seems unorganized.

All I want to know, is if this is disorganized / not normal

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #4 - Posted 2013-06-07 20:24:16 »

*irrelevant
And what are you even saying? Are you asking us how to create a tile map? Please, elaborate. I would be glad to help.
I did that in responce to this:

Usually class organisation doesn't have an effect on performance (in cases involving sanity).

The easier it is to develop you code, the better.

Also, in the player getBounds(), why is it x+w/4 and x-w/2? (And same for y)

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #5 - Posted 2013-06-07 20:31:24 »

I know what my code does. I just want to know if I could be more organized. And yes, I did write it.

RFLEX.
Offline wessles

JGO Kernel


Medals: 326
Projects: 4


All coding knowledge will be useless at peak oil.


« Reply #6 - Posted 2013-06-07 20:41:33 »

Okay, Closed.

RFLEX.
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