Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (538)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (601)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: 1 ... 3 4 [5]
  ignore  |  Print  
  Astrofirm  (Read 19556 times)
0 Members and 2 Guests are viewing this topic.
Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #120 - Posted 2014-07-11 16:27:01 »

If it isn't already doing so, your lighting algorithm should react to solid tiles. It would look great.

You mean like this?
Click to Play


I know it's hard to see in the gif but only a little amount of light bleeds through solid walls. It took about 2 minutes to implement and is tweak-able meaning I can adjust how much light bleeds Smiley


You can see it a bit better here:


Notice how the colors remain in their own section and no light bleeds into the bottom two sections

Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #121 - Posted 2014-07-13 05:43:08 »

Got bored and made this in Astrofirm:



Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #122 - Posted 2014-07-15 05:55:20 »

Ok, so here is a better comparison between the old lighting algorithm and the algorithm after about 10 more lines of code:

Old:


New:


Same exact scene. (color light change because of some code i forgot to remove)

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #123 - Posted 2014-07-15 18:19:18 »

Sorry for the post spam but this will be the last one for a while  Pointing

New Video!!!! Please like and favorite the vid. It would mean a lot

<a href="http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=</a>
Changes (since last dev log):
- new Gui skins and features include text field and side panels
- Enhanced lighting to mind solid blocks
- AI improvements
- Save Slots and Loading
- Many Bug Fixes
- Some performance improvements

Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #124 - Posted 2014-10-04 19:51:42 »

Hardcore Parkour!
Click to Play

(Yep this is still a thing  Tongue)

Offline saucymeatman
« Reply #125 - Posted 2014-10-05 02:05:33 »

Looks pretty fun Smiley
Great work.
When do you think it'll be complete?
Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #126 - Posted 2014-10-05 02:11:13 »

Honestly, I have no idea. Anywhere between late this year to summer next year. This is because I don't have a lot of time to code since this is my Junior year in High School which is very demanding. I'm on fall break right now so expect more updates this week but once this week is over, updates will slow down.  Emo

However, I may release a demo sometime this week if I can polish out some mechanics so be prepared for that.  Pointing

Offline kingroka123

JGO Ninja


Medals: 43
Projects: 7
Exp: 1 year


Gamer's Helmet


« Reply #127 - Posted 2014-10-05 19:20:31 »

Btw, I will be posting smaller updates more frequently on the Blog and reserve this post for larger news. So if you want to stay constantly in the know, please follow --> Astrofirm Blog  Cool


Pages: 1 ... 3 4 [5]
  ignore  |  Print  
 
 

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (29 views)
2014-12-15 09:26:44

Mr.CodeIt (20 views)
2014-12-14 19:50:38

BurntPizza (42 views)
2014-12-09 22:41:13

BurntPizza (76 views)
2014-12-08 04:46:31

JscottyBieshaar (37 views)
2014-12-05 12:39:02

SHC (50 views)
2014-12-03 16:27:13

CopyableCougar4 (47 views)
2014-11-29 21:32:03

toopeicgaming1999 (114 views)
2014-11-26 15:22:04

toopeicgaming1999 (102 views)
2014-11-26 15:20:36

toopeicgaming1999 (30 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!