Opiop
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Reply #90 - Posted
2013-12-13 22:43:21 » |
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So frogs are our enemies now? Well, time to call PITA 
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wessles
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Reply #91 - Posted
2013-12-14 20:50:43 » |
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As a person whos friend's grandpa's 2nd cousin's nephew is a PITA member, I am deeply offended by this! CHANGE YOUR LIFESTYLE SO THAT I AM PLEASED, SINCE I, AND I ALONE MATTER!
In all seriousness though, this game has gone a long way. That one post with the before and after picture really says a lot! Do you plan for this game to become a huge minions-game (commanding a army of selfless little people that will do anything for you, even at the cost of their own life)?
And the land generation is beautifully put together!
I just find it funny that I lost this thread a while ago, and found it again under a new name. Now, it looks freaking awesome! Keep up the good work!
-wes
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kingroka123
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Reply #92 - Posted
2013-12-14 23:17:12 » |
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Thanks man, to answer your,question, the engine can support a couple hundred minions in its state but , being a 2d game, things can get really crowded really fast.
but thank you for the kind words
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Games published by our own members! Check 'em out!
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kingroka123
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Reply #93 - Posted
2013-12-15 03:38:32 » |
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It has been a long time since I've released a downloadable update so here is one: downloadSame controls as before with some added: WASD- move camera K-spawn frog F-flashlight I wouldn't recommend using any minions controls because they are overly complicated at this stage
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kingroka123
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Reply #94 - Posted
2014-01-06 20:37:11 » |
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Happy New Year everyone!! It's been a great year, Astrofirm has come so far in the past few months but without the help and support of the beautiful people on this forum, Astrofirm would be nothing. So since it's a new year, a few new things have happened or will happen: 1. I got a new computer (quad-core 3.6ghz, raedon 7700 graphics card, Windows 8.1) so expect faster updates and more videos! 2. I am going to stop releasing new versions of Astrofirm until it goes into beta. This is because I want to polish it more before very many copies get out there. I will still be posting updates along the way on here and my tumblr as time goes on but it won't be available for download. 3. I will be making a website. I don't now when but It will be made  that's it, Thanks again for all the support  [EDIT] Click Here to Subscribe to YouTube Channel
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kingroka123
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Reply #96 - Posted
2014-01-22 04:28:19 » |
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okay so really small Update I added a mini Launcher with various options:  And I tweaked the Terrain generation a bit:  [Edit] New Screenshot  Along with a few bug fixes  I won't be releasing a new version till the end of Alpha but it will be well worth the wait.  new video: http://www.youtube.com/v/tf7Ps2W2ceM?version=3&hl=en_US&start=
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kingroka123
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Reply #97 - Posted
2014-02-10 22:26:20 » |
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Just an update on Astrofirm: I posted a new video which you can find hereAnd I made a very quick and temporary website located herePS. I'm only posting this here because I can't update my main thread. Admins feel free to merge or remove.
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Jimmt
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Reply #98 - Posted
2014-02-11 00:15:35 » |
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Merged, just post here next time
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ctomni231
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Reply #99 - Posted
2014-02-11 00:19:57 » |
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@Jimmt: I don't think that was his fault. Currently it prevents you from posting into very old topics... like if I wanted to update one of my projects, for instance 
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Games published by our own members! Check 'em out!
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Jimmt
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Reply #100 - Posted
2014-02-11 00:25:09 » |
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Last post was Jan. 22. Pretty sure it would've been still possible to post.
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kingroka123
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Reply #101 - Posted
2014-02-11 00:26:45 » |
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no i had 6 consecutive posts. It doesn't allow any posts after 6 consecutive. I'm able to post now since you guys replied
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kingroka123
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Reply #102 - Posted
2014-04-01 22:32:48 » |
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Hey guys quick "update" on the game: Well I took a little vacation from this project for a while to just recenter my thoughts. After a few weeks, I've decided to start up again on Astrofirm. I really want to finish this game and get it released into the world. Currently I am working on Improvements to the terrain system and other aspects to the game. So don't give up just yet! 
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kingroka123
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Reply #103 - Posted
2014-04-08 02:54:04 » |
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I'll be honest, I haven't been working on Astrofirm (or any recreational programming for that matter) for a while. I've been a little stressed with school so I focused on that. But, since it's spring break here, I took up Astrofirm again. I still intend to finish the game. Here is a quick update: Astrofirm: pre-Alpha 3.0 - I took out biomes for now (due to other changes) + I revamped the GUI System. Astrofirm now have more responsive Buttons and Text Windows! + I started a chunk system for the terrain. It's not complete, but it has already improved performance by a lot! + New Logo that changes color each time the game is loaded (made it myself  ) Screenshots: New Logo:  New Gui is more uniform and easier to use: 
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wessles
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Reply #104 - Posted
2014-04-08 18:51:54 » |
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What change made you remove biomes? 
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kingroka123
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Reply #105 - Posted
2014-04-08 19:00:27 » |
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What change made you remove biomes?  The Chunk change, I removed them for testing purposes. I have just been to lazy too add them back. They will be back though.
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kingroka123
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Reply #106 - Posted
2014-04-10 01:34:02 » |
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Working on re-doing minions:  I decided to go with a more simplistic look than before. Also, I've added Biomes back in. Woo!
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saucymeatman
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Reply #107 - Posted
2014-04-12 16:06:48 » |
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Looks good man!
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kingroka123
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Reply #108 - Posted
2014-04-14 01:18:48 » |
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kingroka123
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Reply #109 - Posted
2014-04-18 01:22:53 » |
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I'm coding a website! I don't know if I'll finish it, but it looks pretty good for right now. Screenshot (it's big so i provided a link): http://i.imgur.com/tqAY2SC.png
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kingroka123
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Reply #110 - Posted
2014-06-06 00:21:18 » |
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Ok, this post is just here to say that I am still working on this and here is what it is I have finished since the last update. Change Log V.3.5(as of 6/5/2014): + Seeds: You can set the seed and get the same world each time + Loading Game+ Saving Game: 3 Save Slots + New GUI Skin + Pathfinding: Units now use pathfinding in order to get from point A to point B What I'm working on: - Bug Fixes (many) - Gameplay (once this is done, I'll release a demo) - Engine Optimization (After I added Pathfinding, frames are at least 9 fps lower when pathfinding so that is unacceptable) Screenshots:   next video when I get this version stable
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Coldstream24
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Reply #112 - Posted
2014-06-06 23:29:02 » |
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How do you think the UI text would look with some anti-aliasing on the text? I think it would look great but it could just be me (I love AA). Also, I think the blue outline doesn't quite go with the background.
That said, the background is looking great. Keep up the good work!
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kingroka123
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Reply #113 - Posted
2014-06-06 23:31:52 » |
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How do you think the UI text would look with some anti-aliasing on the text? I think it would look great but it could just be me (I love AA). Also, I think the blue outline doesn't quite go with the background.
That said, the background is looking great. Keep up the good work!
Thanks, GUI and font textures are both work-in-progresses. I too think that the gui skin doesn't really fit. It's actually like the 3rd one that I have tried. 
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Slyth2727
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Reply #114 - Posted
2014-06-06 23:39:13 » |
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Are you building your own GUI library or using something like Nifty?
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kingroka123
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Reply #115 - Posted
2014-06-06 23:40:34 » |
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Yup. I don't like the gui libraries in LibGDX so I built my own.
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kingroka123
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Reply #116 - Posted
2014-07-10 04:28:21 » |
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A simple base design in Astrofirm-->  Yep, I'm still going  [EDIT] A for Astrofirm (ooh corner shading  ): 
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kingroka123
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Reply #117 - Posted
2014-07-11 00:10:48 » |
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New little video showing off some new features in Astrofirm. Nothing in here is final, but I decided to release something since it has been a while since the last Update. http://www.youtube.com/v/IWDqIX-CpgE?version=3&hl=en_US&start=PS: it would be pretty sweet if you guys could Like, Favorite, and Subscribe in order to help make Astrofirm a bit more popular 
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Longarmx
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Reply #118 - Posted
2014-07-11 00:25:15 » |
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Cool work! This project has come a long way! (Love the lighting by the way. Especially at night)
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wessles
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Reply #119 - Posted
2014-07-11 15:46:02 » |
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If it isn't already doing so, your lighting algorithm should react to solid tiles. It would look great.
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