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  Astrofirm  (Read 16173 times)
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Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


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« Reply #120 - Posted 2014-07-11 16:27:01 »

If it isn't already doing so, your lighting algorithm should react to solid tiles. It would look great.

You mean like this?
Click to Play


I know it's hard to see in the gif but only a little amount of light bleeds through solid walls. It took about 2 minutes to implement and is tweak-able meaning I can adjust how much light bleeds Smiley


You can see it a bit better here:


Notice how the colors remain in their own section and no light bleeds into the bottom two sections

Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #121 - Posted 2014-07-13 05:43:08 »

Got bored and made this in Astrofirm:



Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #122 - Posted 2014-07-15 05:55:20 »

Ok, so here is a better comparison between the old lighting algorithm and the algorithm after about 10 more lines of code:

Old:


New:


Same exact scene. (color light change because of some code i forgot to remove)

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Legends of Yore - The Casual Retro Roguelike
Offline kingroka123

JGO Ninja


Medals: 29
Projects: 5
Exp: 1 year


Gamer's Helmet


« Reply #123 - Posted 2014-07-15 18:19:18 »

Sorry for the post spam but this will be the last one for a while  Pointing

New Video!!!! Please like and favorite the vid. It would mean a lot

<a href="http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=" target="_blank">http://www.youtube.com/v/Z35s8ZJSIMM?version=3&amp;hl=en_US&amp;start=</a>
Changes (since last dev log):
- new Gui skins and features include text field and side panels
- Enhanced lighting to mind solid blocks
- AI improvements
- Save Slots and Loading
- Many Bug Fixes
- Some performance improvements

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