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  [Request] libGdx : GUI & dynamic table  (Read 2167 times)
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Offline alaslipknot
« Posted 2013-06-05 21:08:47 »

Hello,
is there a build way to create a table in LibGdx ? and to be able to add rows and column dynamically ?
or should i create a method to do that ?

Edit :
am looking to create a user interface in libGdx, (text Fields,text area,buttons,scrolls,tables,etc..) so any addition information will be very appreciate it

thank you

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Offline wreed12345

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« Reply #1 - Posted 2013-06-05 21:23:14 »

This looks like it could help:
https://code.google.com/p/table-layout/

Offline 65K
« Reply #2 - Posted 2013-06-05 21:29:03 »

I recently hacked the list widget quick and dirty to get some kind of a table: tabbed list
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Offline alaslipknot
« Reply #3 - Posted 2013-06-05 22:02:55 »

This looks like it could help:
https://code.google.com/p/table-layout/
i was thinking about that too but i couldn't get start with it, do you have a full example to start with please ?

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline Jimmt
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« Reply #4 - Posted 2013-06-05 22:06:22 »

Do you need a full example to start with everything? Emo
https://code.google.com/p/steigert-libgdx/source/browse/trunk/tyrian-game/src/com/blogspot/steigert/tyrian/screens/MenuScreen.java
Offline Nate

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« Reply #5 - Posted 2013-06-05 22:22:55 »

https://code.google.com/p/libgdx/wiki/scene2dui#Examples

Offline davedes
« Reply #6 - Posted 2013-06-05 22:48:53 »

Here's a short example of using table to create a main menu:
https://gist.github.com/mattdesl/5461944

More info:
http://www.java-gaming.org/topics/easy-way-to-click-an-image/29386/msg/269651/view.html#msg269651

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