Hi !
Featured games (84)
games approved by the League of Dukes
Games in Showcase (604)
Games in Android Showcase (171)
games submitted by our members
Games in WIP (654)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  choosing a Java 2D Frame work  (Read 1675 times)
0 Members and 1 Guest are viewing this topic.
Offline OrlanofSolace

Junior Newbie

« Posted 2013-06-05 03:06:19 »

I've been programming with the swing components native to java and have decided that not only are these tools poor in performance and not designed for game developing in the first place. I've done some searching around the forums and seen many people talk about Slick2D but I am skeptical about learning how to use a library that is no longer supported by its developers (not that I am saying its a bad library.) and I also cannot find it on the net anyway. So my question is what are some Rivals of Slick2D or something similar to take its place. My goal here is to make a 2D RPG if that helps narrow down what I'm lookin' for thanks guys for any help you can give. 
Offline alaslipknot
« Reply #1 - Posted 2013-06-05 03:11:06 »

libGdx ?

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline Troncoso

JGO Coder

Medals: 20

« Reply #2 - Posted 2013-06-05 03:11:31 »

Everyone on here is going to suggest LibGDX, so I'll be the first.

Edit: What did I tell you. They even beat me to it.
Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline alaslipknot
« Reply #3 - Posted 2013-06-05 03:12:57 »

^xD !!

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline heisenbergman

JGO Coder

Medals: 14

L___ o_ G___ a__ P___

« Reply #4 - Posted 2013-06-05 03:23:57 »


...oh okay, they covered it.

Offline OrlanofSolace

Junior Newbie

« Reply #5 - Posted 2013-06-05 03:31:39 »

thanks! ill take a look at it
Offline HeroesGraveDev

JGO Kernel

Medals: 360
Projects: 11
Exp: 3 years

┬─┬ノ(ಠ_ಠノ)(╯°□°)╯︵ ┻━┻

« Reply #6 - Posted 2013-06-05 07:54:20 »

LWJ- Nevermind. Emo Wink

Offline heisenbergman

JGO Coder

Medals: 14

L___ o_ G___ a__ P___

« Reply #7 - Posted 2013-06-05 07:57:17 »


Offline Oskuro

JGO Knight

Medals: 44
Exp: 6 years

Coding in Style

« Reply #8 - Posted 2013-06-05 11:02:32 »

What? No Java2D is crap dogpile?  Cry

Offline gimbal

JGO Knight

Medals: 25

« Reply #9 - Posted 2013-06-05 15:26:37 »

I've been down the same road (java2D -> something else). I switched to LWJGL in between and it is dead easy to get a 2D game going with some copy/pastable code to start with to setup the proper projections. Slick2D is nice because it has an easy API, but as said its not maintained anymore. LibGDX wins every time for me since it adds easy deployment, plus it has a decent documentation base and its quite flexible for future expansion into other platforms.
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.

SHC (37 views)
2015-08-01 03:58:20

Jesse (24 views)
2015-07-29 04:35:27

Riven (44 views)
2015-07-27 16:38:00

Riven (24 views)
2015-07-27 15:35:20

Riven (27 views)
2015-07-27 12:26:13

Riven (18 views)
2015-07-27 12:23:39

BurntPizza (39 views)
2015-07-25 00:14:37

BurntPizza (48 views)
2015-07-24 22:06:39

BurntPizza (33 views)
2015-07-24 06:06:53

NoxInc (40 views)
2015-07-22 22:16:53
List of Learning Resources
by gouessej
2015-07-09 11:29:36

How Do I Expand My Game?
by bashfrog
2015-06-14 11:34:43

List of Learning Resources
by PocketCrafter7
2015-05-31 05:37:30

Intersection Methods
by Roquen
2015-05-29 08:19:33

List of Learning Resources
by SilverTiger
2015-05-05 10:20:32

How to: JGO Wiki
by Mac70
2015-02-17 20:56:16

2D Dynamic Lighting
by ThePixelPony
2015-01-01 20:25:42

How do I start Java Game Development?
by gouessej
2014-12-27 19:41:21 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!