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  choosing a Java 2D Frame work  (Read 1045 times)
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Offline OrlanofSolace

Junior Newbie





« Posted 2013-06-05 05:06:19 »

I've been programming with the swing components native to java and have decided that not only are these tools poor in performance and not designed for game developing in the first place. I've done some searching around the forums and seen many people talk about Slick2D but I am skeptical about learning how to use a library that is no longer supported by its developers (not that I am saying its a bad library.) and I also cannot find it on the net anyway. So my question is what are some Rivals of Slick2D or something similar to take its place. My goal here is to make a 2D RPG if that helps narrow down what I'm lookin' for thanks guys for any help you can give. 
Offline alaslipknot
« Reply #1 - Posted 2013-06-05 05:11:06 »

libGdx ?

Am trying ...
hoping that it works
Offline Troncoso

JGO Coder


Medals: 20



« Reply #2 - Posted 2013-06-05 05:11:31 »

Everyone on here is going to suggest LibGDX, so I'll be the first.

Edit: What did I tell you. They even beat me to it.
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Offline alaslipknot
« Reply #3 - Posted 2013-06-05 05:12:57 »

^xD !!

Am trying ...
hoping that it works
Offline heisenbergman

JGO Coder


Medals: 14
Projects: 1


L___ o_ G___ a__ P___


« Reply #4 - Posted 2013-06-05 05:23:57 »

LibGD...

...oh okay, they covered it.

Offline OrlanofSolace

Junior Newbie





« Reply #5 - Posted 2013-06-05 05:31:39 »

thanks! ill take a look at it
Offline HeroesGraveDev

JGO Kernel


Medals: 212
Projects: 11
Exp: 2 years


If it wasn't Awesome, it wasn't me.


« Reply #6 - Posted 2013-06-05 09:54:20 »

LWJ- Nevermind. Emo Wink

Offline heisenbergman

JGO Coder


Medals: 14
Projects: 1


L___ o_ G___ a__ P___


« Reply #7 - Posted 2013-06-05 09:57:17 »

 Undecided

Offline Oskuro

JGO Coder


Medals: 32
Exp: 6 years


Coding in Style


« Reply #8 - Posted 2013-06-05 13:02:32 »

What? No Java2D is crap dogpile?  Cry

Offline gimbal

JGO Coder


Medals: 25



« Reply #9 - Posted 2013-06-05 17:26:37 »

I've been down the same road (java2D -> something else). I switched to LWJGL in between and it is dead easy to get a 2D game going with some copy/pastable code to start with to setup the proper projections. Slick2D is nice because it has an easy API, but as said its not maintained anymore. LibGDX wins every time for me since it adds easy deployment, plus it has a decent documentation base and its quite flexible for future expansion into other platforms.
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