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  libgdx RoboVM backend  (Read 1614 times)
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Offline badlogicgames
« Posted 2013-05-31 14:34:19 »

Niklas Therning of RoboVM fame provided us with a libgdx backend a while ago. Yesterday i started integrating it with our master repository, and everything went a lot smoother than expected.

What's RoboVM? An ahead-of-time compiler for JVM bytecode, targeting x86 and arm, with a focus on iOS. It supports all you can think of (JNI, full class library based on Android's latest class library, class path resources, annotations, you name it) and matures really quickly. The only thing missing is debugging support.

Given it's AOT nature, apps compiled with RoboVM can be deployed to the iOS App Store. Best of all, RoboVM is completely free of charge (apart from needing a Mac and an Apple dev license) and OSS.

We'll push this backend hard in the next few weeks/month, and will make it our default backend for iOS as soon as it's stable.

RoboVM may also be interesting to other folks, such as the JME or Ardor3D, maybe even LWJGL. Give it a try, it's pretty simple to use.

http://www.badlogicgames.com - musings on Android and Java game development
Offline gimbal

JGO Knight


Medals: 25



« Reply #1 - Posted 2013-06-03 09:26:44 »

RoboVM is quite an exciting development. But this is one of those cases where I just wished there was more collaboration in the (open source) world; it would have been far cooler if the RoboVM developments had happened as part of the Avian project so we would have a nice small and distributable VM for multiple platforms.
Offline gouessej
« Reply #2 - Posted 2013-06-03 20:07:15 »

RoboVM may also be interesting to other folks, such as the JME or Ardor3D, maybe even LWJGL. Give it a try, it's pretty simple to use.
A NEWT (JogAmp) implementation for iOS is on the run and I'm more interested in AvianVM even though RoboVM looks good.

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline ReBirth
« Reply #3 - Posted 2013-06-04 06:29:07 »

...needing a Mac...
This barrier is still unbreakable.

Offline ra4king

JGO Kernel


Medals: 336
Projects: 2
Exp: 5 years


I'm the King!


« Reply #4 - Posted 2013-06-04 07:02:50 »

Just use a Hackintosh Cheesy

Offline ReBirth
« Reply #5 - Posted 2013-06-04 07:08:32 »

But but it's still costly. Beside dev account, I want freebie!

Offline seifpic

Junior Newbie





« Reply #6 - Posted 2013-06-04 17:08:02 »

Use a virtual box Wink And I believe you can compile with a faux certificate for free, but you will only be able to play on Jailbroken devices.
Offline ReBirth
« Reply #7 - Posted 2013-06-05 03:39:24 »

Use a virtual box Wink And I believe you can compile with a faux certificate for free, but you will only be able to play on Jailbroken devices.
Not good. I want a "pure innocent" release Grin

Offline SHC
« Reply #8 - Posted 2013-06-05 06:52:05 »

Found some info. You can deploy a native linux/unix application to a mac. Here are the links.


I think placing your linux native app in the
Contents/MacOS
folder of the package and editing the
Info.plist
file would be sufficient as Mac is based on the Unix and Linux is a version of Unix available for free.

Offline ReBirth
« Reply #9 - Posted 2013-06-05 09:13:41 »

Ya no problem on Apple's desktop. The main problem here is iOS.

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