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  [libGdx] trouble to getting started with Box2D  (Read 498 times)
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Offline alaslipknot
« Posted 2013-05-31 00:47:21 »

hello everyone,
i wanted to use Box2D a long time ago with flash, but i never have the opportunity to do it, so now and since am learning libGdx, am seeing a lot of members here using Box2D in their codes, it appears that using it will make things a lot easier and prettier too, i looked into some examples but still can't find a clear and well explained one specially for libGdx just to get started, and i always get this error when i try to run a program that use box2D
java.lang.UnsatisfiedLinkError: com.badlogic.gdx.physics.box2d.World.newWorld(FFZ)
i have no idea how to fix it, anyone can help please ?
PS :
am still looking to find a good place to learn the basics of libGdx (not a special tutorial for Android only )so if any of you lead me into a good link i will be very very grateful

thanx a lot   

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
Offline Jimmt
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« Reply #1 - Posted 2013-05-31 01:07:26 »

Post your code?
Are you sure are your libraries are correctly added?
Offline alaslipknot
« Reply #2 - Posted 2013-05-31 01:15:37 »

Post your code?
am following this example
PS :
the 1st comment appear that he is saying a solution for that, but i dunno what is GdxNativesLoader.load(); or how to use it 

Are you sure are your libraries are correctly added?
no idea  Tongue

"It's not at all important to get it right the first time. It's vitally important to get it right the last time."
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