Featured games (91)
games approved by the League of Dukes
Games in Showcase (581)
games submitted by our members
Games in WIP (500)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  Particle Explosion with LibGDX  (Read 1963 times)
0 Members and 1 Guest are viewing this topic.
Offline Slyth2727
« Posted 2013-05-27 20:01:02 »

Alright, I'm going to do this quick and simple: For a nice explosion effect with the libGDX particle editor, how would I be able to make the particles face away from the source if I have an image like a fragment flying out as one of the layers? Also, are there any tips that anyone has to make a nice explosion effect? I stumbled across this:
but I want to know what you guys think!
Thanks -cMp
Edit: Also, whenever I use larger images for the particles, the effect is huge on my game! I know about doing all this stuff as well as the same for the low and high maxes of scale:
         particleEffect.getEmitters().get(i).getVelocity().setHigh(particleEffect.getEmitters().get(i).getVelocity().getHighMax() * 0.2f);

but then some of the effects go flying out even though I set the velocity to something smaller. I'm getting very confused Wink

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
Offline Slyth2727
« Reply #1 - Posted 2013-05-30 01:40:37 »

Alright, maybe I should have made the question a little more specific: When I import a particle effect into my libGDX game, the effect is much too big and takes up the entire screen. How may I downsize it to look normal?

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
Offline wreed12345

JGO Knight

Medals: 22
Projects: 2
Exp: 2 years

« Reply #2 - Posted 2013-05-30 01:56:58 »

Can you just downsize it in the particle editor:  ?

Games published by our own members! Check 'em out!
Legends of Yore - The Casual Retro Roguelike
Offline Slyth2727
« Reply #3 - Posted 2013-05-30 01:58:26 »

well there is a spawn width and height option, but they are already at zero. I'll try negatives and be right back.
Turns out that is only for the shape of the spawning circle/square/point. :/

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
Offline Jimmt
« League of Dukes »

JGO Kernel

Medals: 114
Projects: 4
Exp: 3 years

« Reply #4 - Posted 2013-05-30 02:05:16 »

Spawn width/height controls the size of the shape that spawns the particle, not the actual size of the particle. If you want to decrease the size of the effect overall, you're going to have to change everything - angle, life, etc.
Offline Slyth2727
« Reply #5 - Posted 2013-05-30 02:14:08 »

thanks, I'll get to work on that! Is there a way I can change the size that it draws the image at?
Edit: Got it working Smiley the explosion looks seriously awesome!

Check out Escaping Vox, a 3D
|\ _\  voxel based puzzler!
Pages: [1]
  ignore  |  Print  
You cannot reply to this message, because it is very, very old.


Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

xsi3rr4x (53 views)
2014-04-15 18:08:23

BurntPizza (51 views)
2014-04-15 03:46:01

UprightPath (65 views)
2014-04-14 17:39:50

UprightPath (48 views)
2014-04-14 17:35:47

Porlus (65 views)
2014-04-14 15:48:38

tom_mai78101 (89 views)
2014-04-10 04:04:31

BurntPizza (149 views)
2014-04-08 23:06:04

tom_mai78101 (245 views)
2014-04-05 13:34:39

trollwarrior1 (203 views)
2014-04-04 12:06:45

CJLetsGame (210 views)
2014-04-01 02:16:10
List of Learning Resources
by SHC
2014-04-18 03:17:39

List of Learning Resources
by Longarmx
2014-04-08 03:14:44

Good Examples
by matheus23
2014-04-05 13:51:37

Good Examples
by Grunnt
2014-04-03 15:48:46

Good Examples
by Grunnt
2014-04-03 15:48:37

Good Examples
by matheus23
2014-04-01 18:40:51

Good Examples
by matheus23
2014-04-01 18:40:34

Anonymous/Local/Inner class gotchas
by Roquen
2014-03-11 15:22:30 is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!