I have a really odd vision of the game, and it's not just my vision either. The lead writer is coming up with many of the complex stories behind the planet, and the stories behind the characters. I have no idea what he's thinking.
I've also redesigned the menu again, to make it more efficient not code wise, but UI/UX wise.
Here's what it looks like (Click for full resolution):
Basically, instead of having a ton of separate menus for everything, information will all be displayed in the right side of the screen. So for example, if I click on "About", it will display information about the game to the right.
I don't have a good playable demo yet. I occasionally give friends of mine progress updates, but I try to not release too much.
Right now I'm working on the project in every moment I have, and I'm usually coding all night long while listening to Knife Party or something to keep me up. It's kind of special to me, in a way. Nothing too dramatic though. It's just one of those projects you can't let go of.
The game will be locked at 1280x800 (for fullscreen modes), and will be limited to 130FPS (hopefully). I'm thinking of adding better fullscreen support again, but I feel like to do that I need to figure out how to do some filtering in Java2D so the pixels don't look all uneven.