i just started write java game in a few months
i want to know 'bout basic game stuff :
first, bout using awt or swing
i read many java game tutorial that using awt for making games
but i think swing is more nice and clean
so which one is more efficient (faster) awt or swing??
is using swing slower than awt or vice versa
then bout full screen exclusive,
i rather confuse using full screen (how to do it)
is using full screen really boost the speed or not?
i like windowed game, but if i continue write windowed game
is it easy to turn it into full screen game?
plz give me a fullscreen quick tutorial (the code in check resolution, turn it into full screen, and the difference paint method)
i don't understand bout render, and checking screen resolution and turn it into resolution i want (what if the resolution i want not support by player computer? or player's computer not support full screen mode)
then, bout applet or application
i try to use applet at first, but applet can't read and write to file system,
so i change to application, but recently i read a tutorial that said applet can read/write using jarsigner
so which one good for build games applet or application?
i have many map,graphic,sound to load and player's data to save
so i need file security and speed, i prefer applet
and regarding to my first question, using Applet or JApplet??
and the last question, bout editor
in building a game what do you all use? a GUI editor or not?
a notepad or jbuilder? i use notepad now, but i think the progress took very long time
okay, that's all
thank you very much
NB: i'm trying to make a massive RPG game, so i really think bout speed!