Java-Gaming.org Hi !
Featured games (83)
games approved by the League of Dukes
Games in Showcase (539)
Games in Android Showcase (132)
games submitted by our members
Games in WIP (603)
games currently in development
News: Read the Java Gaming Resources, or peek at the official Java tutorials
 
    Home     Help   Search   Login   Register   
Pages: [1]
  ignore  |  Print  
  LWJGL 2d texturing  (Read 403 times)
0 Members and 1 Guest are viewing this topic.
Offline trollwarrior1
« Posted 2013-05-24 13:52:40 »

Hello,

I have a kinda simple 2d game running LWJGL.

When I render my sprites, everything work fine. I don't know if this is what is called "sprite batching" but what I'm doing is rendering a certain part of a large sprite on my geometry. Everything looks nice and all until I add LINEAR texture filter or when I start to rotate my geometry using glRotate. My sprites start to show parts of my sprite sheet which they aren't supposed to show. Any ideas?
Offline davedes
« Reply #1 - Posted 2013-05-24 14:26:08 »

This is because the pixels are being blended; so if you use a tightly packed texture atlas, then you might get bleeding between edges.

You can read more about texture parameters here:
https://github.com/mattdesl/lwjgl-basics/wiki/Textures

I also explain the issue in more detail here:
http://www.java-gaming.org/topics/bleeding/26823/msg/237162/view.html#msg237162

Offline trollwarrior1
« Reply #2 - Posted 2013-05-24 15:07:34 »

This is because the pixels are being blended; so if you use a tightly packed texture atlas, then you might get bleeding between edges.

You can read more about texture parameters here:
https://github.com/mattdesl/lwjgl-basics/wiki/Textures

I also explain the issue in more detail here:
http://www.java-gaming.org/topics/bleeding/26823/msg/237162/view.html#msg237162

I don't think you understand my problem. I don't have any bleeding effect until I start rotating my geometry. Then I start to see few pixels that are wrong.
Pages: [1]
  ignore  |  Print  
 
 
You cannot reply to this message, because it is very, very old.

 

Add your game by posting it in the WIP section,
or publish it in Showcase.

The first screenshot will be displayed as a thumbnail.

rwatson462 (36 views)
2014-12-15 09:26:44

Mr.CodeIt (29 views)
2014-12-14 19:50:38

BurntPizza (61 views)
2014-12-09 22:41:13

BurntPizza (98 views)
2014-12-08 04:46:31

JscottyBieshaar (58 views)
2014-12-05 12:39:02

SHC (74 views)
2014-12-03 16:27:13

CopyableCougar4 (76 views)
2014-11-29 21:32:03

toopeicgaming1999 (136 views)
2014-11-26 15:22:04

toopeicgaming1999 (127 views)
2014-11-26 15:20:36

toopeicgaming1999 (37 views)
2014-11-26 15:20:08
Resources for WIP games
by kpars
2014-12-18 10:26:14

Understanding relations between setOrigin, setScale and setPosition in libGdx
by mbabuskov
2014-10-09 22:35:00

Definite guide to supporting multiple device resolutions on Android (2014)
by mbabuskov
2014-10-02 22:36:02

List of Learning Resources
by Longor1996
2014-08-16 10:40:00

List of Learning Resources
by SilverTiger
2014-08-05 19:33:27

Resources for WIP games
by CogWheelz
2014-08-01 16:20:17

Resources for WIP games
by CogWheelz
2014-08-01 16:19:50

List of Learning Resources
by SilverTiger
2014-07-31 16:29:50
java-gaming.org is not responsible for the content posted by its members, including references to external websites, and other references that may or may not have a relation with our primarily gaming and game production oriented community. inquiries and complaints can be sent via email to the info‑account of the company managing the website of java‑gaming.org
Powered by MySQL Powered by PHP Powered by SMF 1.1.18 | SMF © 2013, Simple Machines | Managed by Enhanced Four Valid XHTML 1.0! Valid CSS!