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  [Beta] SimpleGL2D Library v1.0  (Read 520 times)
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Offline InfiniteCoder

Senior Newbie





« Posted 2013-05-23 13:38:29 »

Hello all! I am soon going to start teaching a friend java, and he asked to teach him how to make games. So, I started coding a 'library' which uses slick2d and lwjgl. It's basically just a base, so people can make 2d games.
Library: http://www.infinitecoder.net/games/simpleGL.jar

Example 'Game':
-Main Class:
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package net.infinitecoder.simpleGL2D.testGame;

import org.lwjgl.opengl.Display;
import org.lwjgl.opengl.DisplayMode;

import net.infinitecoder.simpleGL2D.GameBase;

public class TestGame extends GameBase{
   
   static {
      setInformation("Game", 800, 600);
      func = new GameFunctions(new TestGame());
   }
   
   public static void main(String[] args) throws Exception{
      if(title == null) {
         title = "A SimpleGL2D Game";
      }
     
      if(width == -1 && height == -1) {
         width = 800;
         height = 600;
      }
     
      Display.setDisplayMode(new DisplayMode(width, height));
      Display.setTitle(title);
      Display.create();
      func.init();
   }
}

-Functions Class:
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package net.infinitecoder.simpleGL2D.testGame;

import net.infinitecoder.simpleGL2D.FunctionsBase;
import net.infinitecoder.simpleGL2D.GameBase;

import org.lwjgl.input.Keyboard;
import org.lwjgl.opengl.GL11;

public class GameFunctions extends FunctionsBase{
   
   public GameFunctions(GameBase game) {
      super(game);
   }
   
   @Override
   public void update() {
      startUpdate();
      endUpdate();
   }
}
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